Z
zovulrira1974/blender-ai-copilot-assets
An asset-savvy AI copilot for Blender—search Poly Haven, Sketchfab and Poly Pizza mid-conversation, check…
在 GitHub 查看 ↗链接已于 2026-11-14 核查 · HTTP 200 · 打开的是厂商自己的官网
- ★ 数取值
- 128 ★ · zovulrira1974/blender-ai-copilot-assets · 取自 GitHub 搜索 API · (2026-11-13 20:00:50 核对)
- 来源明细
- 从该仓库的 GitHub 页面直接读取 · 条目类型:开源项目
- 收录与活跃
- 收录于 2026-11-14 · 最近见到 2026-11-14 · 共见到 1 次 · 被 1 个来源列出
- 评分构成
- 综合分 103 · 128 ★ · 1 个来源 · repo
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仓库
zovulrira1974/blender-ai-copilot-assets;我们收录于 2026-11-14;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。# blender-ai-copilot-assets
以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →
An asset-savvy AI copilot for Blender—search Poly Haven, Sketchfab and Poly Pizza mid-conversation, check what fits, import after your confirmation, with 27 scene tools and a built-in MCP server alongside.
[download-url]: https://github.com/zovulrira1974/blender-ai-copilot-assets/releases
[ ]
[ ][download-url]
Skip the tab-hopping: describe the mood, get the shortlist, approve the import—the asset lands in the scene with its license noted.
## Why
Finding one good HDR or model means three sites, twenty tabs and a license you meant to check. blender-ai-copilot-assets searches the big free libraries from inside the chat: describe what the scene needs, compare what comes back, and import only after you confirm—assets, licenses and placement handled as part of the same supervised workflow that builds, lights and materials the scene around them.
## Without / With
| Without | With |
| Three sites, twenty tabs, one HDR | One search in the chat, results compared in place |
| Imports that surprise you | Every import waits for your confirmation |
| License anxiety at publish time | Asset terms surfaced with the results |
| Assets dropped at the origin | Placement handled by the same scene tools |
| Re-typing service keys in every tool | Keys stored once in user settings |
| Search that breaks the build flow | Search, build and light in one conversation |
## Quick Start
Each command below is self-contained: open PowerShell, copy it, paste it and press Enter.
1. Download mcp-for-blender-pro.zip from Releases.
2. In Blender, open Edit → Preferences → Get Extensions → menu → Install from Disk.
3. Select the ZIP, enable mcp-for-blender-pro, then open 3D Viewport → N → MCP Pro.
4. Choose a provider, add your connection details and select a model.
5. Send a message in Blender or click Open Studio Window.
## Features
Search three libraries mid-conversation—Poly Haven, Sketchfab and Poly Pizza.
Confirm before importing—nothing lands in the scene without your approval.
Respect the licenses—asset terms are surfaced with the results so usage stays clean.
Store service keys once—per-service keys live in user settings, not in every tool.
Compose assets into scenes—the same 27 tools arrange, light and material around what you import.
Inspect what you already have—existing objects are read before anything imports.
Serve the toolset over MCP—external clients search and import through the same endpoint.
## How it works
blender-ai-copilot-assets runs inside Blender as an extension: the copilot inspects your scene, searches the configured libraries for what the brief needs, and imports the chosen asset as an approved operation—then continues building, lighting and materializing around it with the 27 supervised scene tools. The whole flow is exposed to OpenCode and other compatible clients through a local authenticated endpoint (http://127.0.0.1:9876/mcp).
## Usage
A matched environment. "Find an appropriate Poly Haven asset for this scene and ask before importing it." Compare the shortlist, approve the pick, and let the copilot place and light around it.
A license-clean import. Ask for the asset's terms before approving—the copilot surfaces them with the result, so nothing enters the scene unlicensed.
[download-url]: https://github.com/zovulrira1974/blender-ai-copilot-assets/releases
[ ]
[ ][download-url]
Skip the tab-hopping: describe the mood, get the shortlist, approve the import—the asset lands in the scene with its license noted.
## Why
Finding one good HDR or model means three sites, twenty tabs and a license you meant to check. blender-ai-copilot-assets searches the big free libraries from inside the chat: describe what the scene needs, compare what comes back, and import only after you confirm—assets, licenses and placement handled as part of the same supervised workflow that builds, lights and materials the scene around them.
## Without / With
| Without | With |
| Three sites, twenty tabs, one HDR | One search in the chat, results compared in place |
| Imports that surprise you | Every import waits for your confirmation |
| License anxiety at publish time | Asset terms surfaced with the results |
| Assets dropped at the origin | Placement handled by the same scene tools |
| Re-typing service keys in every tool | Keys stored once in user settings |
| Search that breaks the build flow | Search, build and light in one conversation |
## Quick Start
Each command below is self-contained: open PowerShell, copy it, paste it and press Enter.
1. Download mcp-for-blender-pro.zip from Releases.
2. In Blender, open Edit → Preferences → Get Extensions → menu → Install from Disk.
3. Select the ZIP, enable mcp-for-blender-pro, then open 3D Viewport → N → MCP Pro.
4. Choose a provider, add your connection details and select a model.
5. Send a message in Blender or click Open Studio Window.
## Features
Search three libraries mid-conversation—Poly Haven, Sketchfab and Poly Pizza.
Confirm before importing—nothing lands in the scene without your approval.
Respect the licenses—asset terms are surfaced with the results so usage stays clean.
Store service keys once—per-service keys live in user settings, not in every tool.
Compose assets into scenes—the same 27 tools arrange, light and material around what you import.
Inspect what you already have—existing objects are read before anything imports.
Serve the toolset over MCP—external clients search and import through the same endpoint.
## How it works
blender-ai-copilot-assets runs inside Blender as an extension: the copilot inspects your scene, searches the configured libraries for what the brief needs, and imports the chosen asset as an approved operation—then continues building, lighting and materializing around it with the 27 supervised scene tools. The whole flow is exposed to OpenCode and other compatible clients through a local authenticated endpoint (http://127.0.0.1:9876/mcp).
## Usage
A matched environment. "Find an appropriate Poly Haven asset for this scene and ask before importing it." Compare the shortlist, approve the pick, and let the copilot place and light around it.
A license-clean import. Ask for the asset's terms before approving—the copilot surfaces them with the result, so nothing enters the scene unlicensed.
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[](https://anclum.com/zh/s/zovulrira1974-blender-ai-copilot-assets/)
- 来源
- github · https://github.com/zovulrira1974/blender-ai-copilot-assets
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