X
Xxx91n/mcp-for-maya
Maya MCP Server with spatial awareness, camera planning, aesthetic analysis, and scene auditing
SECURITY.md ✓
在 GitHub 查看 ↗链接已于 2026-11-12 核查 · HTTP 200 · 打开的是厂商自己的官网
安装与配置
客户端配置(取自该仓库的安装命令)
{
"mcpServers": {
"xxx91n-mcp-for-maya": {
"command": "uvx",
"args": ["without"]
}
}
}解析自我们于 2026-10-26 抓取的该仓库 README;我们未执行过。
command/args 来自仓库写明的安装命令;不确定时请以该项目 README 为准。
VS Code(.vscode/mcp.json —— 键名是 servers)
{
"servers": {
"xxx91n-mcp-for-maya": {
"command": "uvx",
"args": ["without"]
}
}
}VS Code 顶层键是 <code>servers</code>,其余与上面那份相同。
Claude Code(命令行)
claude mcp add --transport stdio xxx91n-mcp-for-maya -- uvx without
Claude Code 不收 JSON 文件,用这条命令直接加。
配置项的键名以你的客户端为准:客户端与 CLI
- ★ 数取值
- 6 ★ · Xxx91n/mcp-for-maya · 取自 GitHub 搜索 API · (2026-11-13 20:00:50 核对)
- 来源明细
- 收录自 punkpeye/awesome-mcp-servers 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
- 收录与活跃
- 收录于 2026-10-23 · 最近见到 2026-11-14 · 共见到 26 次 · 被 23 个来源列出
- 评分构成
- 综合分 2,300 · 6 ★ · 23 个来源 · mcp
- 安装
uvx without
常见问题(答案都来自我们的记录)
怎么安装?
该仓库给出的安装命令是
uvx without。我们的记录里它是仓库自己提供的;不保证在你的客户端上直接可用。它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
仓库
Xxx91n/mcp-for-maya;我们收录于 2026-10-23;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。English | 简体中文
以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →
# mcp-for-maya
> MCP server giving AI agents spatial awareness of Autodesk Maya scenes
## What Is This
mcp-for-maya is a Model Context Protocol (MCP) server that lets LLM agents (Codex, Claude, etc.) directly drive Autodesk Maya for 3D modeling, scene planning, and engineering-grade delivery.
Forked from chadrik/maya-mcp-server, it adds a scene-intelligence layer on top of the upstream connection stack: spatial awareness, deterministic auditing, transactional safety, and a visual loop.
Key capability: the agent stops "writing blind" — it can perceive spatial state, materials, and object relationships, then verify changes against engineering rules.
> [!WARNING]
> This server executes arbitrary Python inside Maya — that is a designed capability, not a bug. The built-in validation / rate-limit / audit pipeline is a safety net for accidents and injected instructions, not a boundary against a malicious client; the connected agent is trusted. See docs/threat-model.md.
Every asset below is a real capture produced by this project's own tool chain — no mockups: scenes were built procedurally through executecode / writemodule (plus one live assetimport), frames rendered through scenerenderpreview, the audit pair via scenereview + sceneviewportsnapshot, and the orbit sequence captured frame-by-frame with playblast (Maya 2024 GUI session).
| Prompt | Result |
| writemodule → t20movement.build() — "parametric involute gear train caliber: true involute teeth, Geneva-striped plates, blue-steel screws, ruby jewels, spiral hairspring" | |
| writemodule → t20bonsai.build() — "low-poly L-system bonsai: recursive branching, faceted foliage pads, pot + moss + stones" | |
| assetimport("vintagepocketwatch") + assetimport("metaltoolchest") → t20workbench.build() — "horologist's workbench: imported assets with textures wired, procedural involute spares" | |
| writemodule → t20street.build() — "low-poly corner block: 11 parametric buildings, gable roofs, awnings, street furniture, parked vans" | |
| writemodule → t20teapot.build() — "Utah teapot recreation: revolve-profile body, Bezier tapered spout, ear handle, checkered floor" | |
| scenereview() on a bench littered with junk → sceneplan(autofix=True) + cleanup → scenereview() again — score 53.7 → 64.2 | |
Reproduce every frame with the scripts in .github/assets-src/.
## vs blender-mcp
An honest three-tier comparison with ahujasid/mcp-for-blender (measured 2026-09):
| Tier | Contents |
| Unique to this project | ICEV enforced workflow (in server instructions), CoS notation output, checkpoint/rollback transactional safety, sceneplan holistic planning (zone mapping + layout suggestions), multi-session management, 11 deterministic audit checks, playblast render preview with metadata |
| Unique to blender-mcp | Asset ecosystem breadth (Sketchfab/Hyper3D/Hunyuan3D), first-class object CRUD tools, AI-generated-model integrations, community scale |
| Shared | MCP tool surface, Poly Haven asset source, viewport screenshot feedback, arbitrary Python execution, local socket connection |
Poly Haven model search + import shipped in 0.2.0 (issue #2 thin slice: FBX + texture wiring; HDRIs and texture packs remain roadmap). AI generation and first-class object CRUD are explicitly out of scope — the latter is already covered by executecode.
> MCP server giving AI agents spatial awareness of Autodesk Maya scenes
## What Is This
mcp-for-maya is a Model Context Protocol (MCP) server that lets LLM agents (Codex, Claude, etc.) directly drive Autodesk Maya for 3D modeling, scene planning, and engineering-grade delivery.
Forked from chadrik/maya-mcp-server, it adds a scene-intelligence layer on top of the upstream connection stack: spatial awareness, deterministic auditing, transactional safety, and a visual loop.
Key capability: the agent stops "writing blind" — it can perceive spatial state, materials, and object relationships, then verify changes against engineering rules.
> [!WARNING]
> This server executes arbitrary Python inside Maya — that is a designed capability, not a bug. The built-in validation / rate-limit / audit pipeline is a safety net for accidents and injected instructions, not a boundary against a malicious client; the connected agent is trusted. See docs/threat-model.md.
Every asset below is a real capture produced by this project's own tool chain — no mockups: scenes were built procedurally through executecode / writemodule (plus one live assetimport), frames rendered through scenerenderpreview, the audit pair via scenereview + sceneviewportsnapshot, and the orbit sequence captured frame-by-frame with playblast (Maya 2024 GUI session).
| Prompt | Result |
| writemodule → t20movement.build() — "parametric involute gear train caliber: true involute teeth, Geneva-striped plates, blue-steel screws, ruby jewels, spiral hairspring" | |
| writemodule → t20bonsai.build() — "low-poly L-system bonsai: recursive branching, faceted foliage pads, pot + moss + stones" | |
| assetimport("vintagepocketwatch") + assetimport("metaltoolchest") → t20workbench.build() — "horologist's workbench: imported assets with textures wired, procedural involute spares" | |
| writemodule → t20street.build() — "low-poly corner block: 11 parametric buildings, gable roofs, awnings, street furniture, parked vans" | |
| writemodule → t20teapot.build() — "Utah teapot recreation: revolve-profile body, Bezier tapered spout, ear handle, checkered floor" | |
| scenereview() on a bench littered with junk → sceneplan(autofix=True) + cleanup → scenereview() again — score 53.7 → 64.2 | |
Reproduce every frame with the scripts in .github/assets-src/.
## vs blender-mcp
An honest three-tier comparison with ahujasid/mcp-for-blender (measured 2026-09):
| Tier | Contents |
| Unique to this project | ICEV enforced workflow (in server instructions), CoS notation output, checkpoint/rollback transactional safety, sceneplan holistic planning (zone mapping + layout suggestions), multi-session management, 11 deterministic audit checks, playblast render preview with metadata |
| Unique to blender-mcp | Asset ecosystem breadth (Sketchfab/Hyper3D/Hunyuan3D), first-class object CRUD tools, AI-generated-model integrations, community scale |
| Shared | MCP tool surface, Poly Haven asset source, viewport screenshot feedback, arbitrary Python execution, local socket connection |
Poly Haven model search + import shipped in 0.2.0 (issue #2 thin slice: FBX + texture wiring; HDRIs and texture packs remain roadmap). AI generation and first-class object CRUD are explicitly out of scope — the latter is already covered by executecode.
收录徽章(可选)
想把收录标记放进 README 就复制这行,可选,不影响收录。
[](https://anclum.com/zh/s/xxx91n-mcp-for-maya/)
- 来源
- awesome · https://github.com/Xxx91n/mcp-for-maya
- 按领域浏览
- MCP 服务
- Traction
- 6 ★
- 收录来源
- 23 个独立来源
- 收录于
- 今天
- 安全策略
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SECURITY.md(我们只核文件存在,未核内容)
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