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Tanshaydar/Quartermaster

Tanshaydar/Quartermaster

Local search of game a
在 GitHub 查看 ↗直链 · 无中转页
配置模板(请按你的客户端调整)
claude mcp add quartermaster -- npx -y quartermaster
这是根据仓库名生成的可粘贴骨架,命令行参数与包名请以该项目 README 为准。
★ 数取值
3 ★ · Tanshaydar/Quartermaster · 取自该仓库的 GitHub 页面 · (2026-10-16 20:00:20 核对)
来源明细
收录自 punkpeye/awesome-mcp-servers 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
收录与活跃
收录于 2026-10-09 · 最近见到 2026-10-16 · 共见到 32 次 · 被 7 个来源列出
评分构成
综合分 703 · 3 ★ · 7 个来源 · mcp
常见问题(答案都来自我们的记录)
怎么安装?
我们【没有】从该仓库取到安装命令(我们的 install 覆盖率只有约 4%)。请看它的 README 或 releases 页。
它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
仓库 Tanshaydar/Quartermaster;我们收录于 2026-10-09;最近见到 2026-10-16。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。
第三方质量标记

Quartermaster

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

This project started because I wanted to prototype a dam.
Nothing serious — a short demo, maybe more if it worked out. Before building anything, I wanted to see what I already owned that could speed it up. So I searched my library for "dam": nothing came back. Of course nothing came back — no asset is *called* a dam. But spread across four packages I already owned were curved concrete meshes, a water system, some rocky terrain. Everything the dam needed. I'd had most of it for years and never once connected the pieces.
That's what ~1,500 assets across two stores did to me when this started — a library that has since grown past 7,500 assets across five ecosystems. Almost all of it from bundles and sales, none of it remembered. And it's not just me — no AI assistant knows either. Ask one for help and it either builds everything from scratch or sends you shopping, while hundreds of dollars of exactly-the-right-thing sits on your disk.
Quartermaster indexes everything you own across the **Unity Asset Store**, **Fab**, **Quixel Megascans**, **Gumroad** and **Leartes Cosmos** — locally, on your machine — and serves it to your coding agent over MCP. It's the tool I wished existed that day: ask about a dam, get told you already own curved concrete meshes.
Every result is something you own or can claim free — nothing is invented.
*Typing a description, not a name — none of those results share a word with the query.*
Why *Quartermaster*? A quartermaster's job was never remembering what's in stores — it's making sure you're equipped when it's time to move. That's nearer the real problem than forgetting is. I hadn't lost anything; I knew I owned *stuff*. What I couldn't do was get from "I want to prototype a dam" to "open these four packages" without an hour of digging first — and *maybe more if it worked out* doesn't survive an hour of digging. Ideas that arrive that way don't get rejected. They just quietly don't happen, and you never find out whether they would have.
What it indexes
| Source | What comes in | How |
| :--- | :--- | :--- |
| **Unity Asset Store** | Owned packages, descriptions, gallery art | Authenticated harvest |
| **Fab** (Epic) | Owned Unreal and Unity listings | Authenticated harvest |
| **Quixel Megascans / Megaplants** | The catalog, with texel density, scan area and map lists | Public catalog sync |
| **Gumroad** | Owned products | Authenticated harvest |
| **Leartes Cosmos** | Owned and claimable Cosmos inventory, with deep screenshot galleries (18 on average, up to 71) | Authenticated harvest |
Everything lands in one SQLite table behind one search surface, so a query crosses
all of them at once. Nothing is engine-scoped: a Megascans surface and a Unity
shader come back from the same question if they both answer it.
The part nobody tells you
Neither store will admit what you own.
Unity removed /account/purchases (404 since August 2026). Fab has no ownership API, no export button, nothing. Your purchase history exists only inside their private GraphQL, behind SSO, MFA, and bot detection.
Getting at it took four attempts, three of them failures:
1. **Playwright's bundled Chromium** — Epic's captcha refuses it outright ("enable JavaScript").
2. **Playwright driving your real browser** — injects detectable hooks; Epic throws a second security wall after the password.
3. **Debugger attached during sign-in** — same result. Anything touching the login flow gets flagged.
4. **What actually works**: stop automating the sign-in entirely. You log in through an ordinary browser window — no debug port, nothing between you and the store — because the automation was itself what tripped the risk systems. Only *after* you're done, on a session you established yourself, does Quartermaster attach a debugger and replay the store's own paginated queries — with its own CSRF headers, its own chunking (42 IDs per request, because that's what Unity's client sends).
That trick is most of this project. The rest — search, linting, unpacking — is honestly straightforward by comparison.
Two hard-won rules baked into the design, if you ever hack on this yourself:
- Browsers must close *gracefully* (taskkill without /F). An abrupt kill loses Unity's device-trust cookie and you'll get MFA-challenged on every future session.
来源
awesome · https://github.com/Tanshaydar/Quartermaster
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