T
tahooki/unreal-blender-mcp
unreal-blender-mcp
在 GitHub 查看 ↗链接已于 2026-11-12 核查 · HTTP 200 · 打开的是厂商自己的官网
2026-11-14 实测:注册表里没有这个包(E404),照原样敲会失败。
安装与配置
- 复制上面的命令
- 粘成
claude_desktop_config.json里mcpServers的一项(本地服务器用 command + args,示例见 客户端接法) - 重启客户端
客户端配置(取自该仓库的安装命令)
{
"mcpServers": {
"tahooki-unreal-blender-mcp": {
"command": "uvx",
"args": ["unreal-blender-mcp"]
}
}
}解析自我们于 2026-11-06 抓取的该仓库 README;我们未执行过。
command/args 来自仓库写明的安装命令;不确定时请以该项目 README 为准。
VS Code(.vscode/mcp.json —— 键名是 servers)
{
"servers": {
"tahooki-unreal-blender-mcp": {
"command": "uvx",
"args": ["unreal-blender-mcp"]
}
}
}VS Code 顶层键是 <code>servers</code>,其余与上面那份相同。
Claude Code(命令行)
claude mcp add --transport stdio tahooki-unreal-blender-mcp -- uvx unreal-blender-mcp
Claude Code 不收 JSON 文件,用这条命令直接加。
配置项的键名以你的客户端为准:客户端与 CLI
- 来源明细
- 收录自 abordage/awesome-mcp 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
- 收录与活跃
- 收录于 2026-11-05 · 最近见到 2026-11-14 · 共见到 10 次 · 被 10 个来源列出
- 评分构成
- 综合分 1,003 · 10 个来源 · mcp
- 安装
uvx unreal-blender-mcp
常见问题(答案都来自我们的记录)
怎么安装?
该仓库给出的安装命令是
uvx unreal-blender-mcp。我们的记录里它是仓库自己提供的;不保证在你的客户端上直接可用。它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
我们收录于 2026-11-05;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。
# Unreal-Blender MCP
以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →
Unreal-Blender MCP is a unified server for controlling both Blender and Unreal Engine via AI agents using the MCP (Machine Control Protocol) approach.
## Overview
This project extends the blender-mcp framework to include support for Unreal Engine, allowing AI agents like Claude and ChatGPT to simultaneously control both platforms through a single interface.
## Submodule Information
This project includes blender-mcp as a Git submodule. When cloning the repository, use the following commands:
bash
# Clone with submodules
git clone --recursive https://github.com/tahooki/unreal-blender-mcp.git
# Or clone normally and then initialize submodules
git clone https://github.com/tahooki/unreal-blender-mcp.git
cd unreal-blender-mcp
git submodule update --init --recursive
## Features
Unified Control: Single MCP server to control both Blender and Unreal Engine
AI Agent Integration: Designed to work with Claude, ChatGPT, and other AI assistants
Blender Features: Retains all blender-mcp functionality including:
Scene manipulation
Object creation and editing
Material management
PolyHaven asset integration
Hyper3D Rodin model generation
Unreal Engine Features:
Level creation and management
Asset importing
Python code execution
Scene manipulation
Extension Structure: Easily extend both Blender addon and server while maintaining compatibility with upstream updates
## Architecture
The system consists of three main components:
1. MCP Server: Central hub communicating with AI agents via SSE (Server-Sent Events) on port 8000
2. Blender Addon: Socket server within Blender on port 8400 (standard) or 8401 (extended)
3. Unreal Plugin: HTTP server within Unreal Engine on port 8500
[AI Agent] [MCP Server (8300)]
|--HTTP--> [Blender Addon (8400)]
|--HTTP--> [Unreal Plugin (8500)]
## Extension Structure
This project uses an extension approach to maintain compatibility with upstream changes:
Blender Addon Extension: Extends the original BlenderMCPServer while keeping the original code intact
Server Extension: Enhances the original server with additional tools and Unreal Engine integration
Interface Tools: Provides utilities for installing, configuring, and running extensions
This approach allows easy updates from the original projects without code conflicts.
## Step-by-Step Installation and Setup Guide
### Prerequisites
Python 3.10 or later
Blender 3.0 or later
Unreal Engine 5.0 or later
uv package manager (install with pip install uv if you don't have it)
### 1. Clone the Repository
bash
# Clone with submodules (recommended)
git clone --recursive https://github.com/tahooki/unreal-blender-mcp.git
cd unreal-blender-mcp
# Or if you already cloned without --recursive:
git clone https://github.com/tahooki/unreal-blender-mcp.git
cd unreal-blender-mcp
git submodule update --init --recursive
### 2. Set Up Python Environment
bash
# Create a virtual environment and activate it
uv venv
# On Windows:
.\venv\Scripts\activate
# On macOS/Linux:
source venv/bin/activate
# Install project dependencies
uv pip install -e .
### 3. Install Blender Addon
Choose ONE of the following options:
#### Option A: Standard Addon (Original blender-mcp)
1. Open Blender
2. Navigate to Edit > Preferences > Add-ons
## Overview
This project extends the blender-mcp framework to include support for Unreal Engine, allowing AI agents like Claude and ChatGPT to simultaneously control both platforms through a single interface.
## Submodule Information
This project includes blender-mcp as a Git submodule. When cloning the repository, use the following commands:
bash
# Clone with submodules
git clone --recursive https://github.com/tahooki/unreal-blender-mcp.git
# Or clone normally and then initialize submodules
git clone https://github.com/tahooki/unreal-blender-mcp.git
cd unreal-blender-mcp
git submodule update --init --recursive
## Features
Unified Control: Single MCP server to control both Blender and Unreal Engine
AI Agent Integration: Designed to work with Claude, ChatGPT, and other AI assistants
Blender Features: Retains all blender-mcp functionality including:
Scene manipulation
Object creation and editing
Material management
PolyHaven asset integration
Hyper3D Rodin model generation
Unreal Engine Features:
Level creation and management
Asset importing
Python code execution
Scene manipulation
Extension Structure: Easily extend both Blender addon and server while maintaining compatibility with upstream updates
## Architecture
The system consists of three main components:
1. MCP Server: Central hub communicating with AI agents via SSE (Server-Sent Events) on port 8000
2. Blender Addon: Socket server within Blender on port 8400 (standard) or 8401 (extended)
3. Unreal Plugin: HTTP server within Unreal Engine on port 8500
[AI Agent] [MCP Server (8300)]
|--HTTP--> [Blender Addon (8400)]
|--HTTP--> [Unreal Plugin (8500)]
## Extension Structure
This project uses an extension approach to maintain compatibility with upstream changes:
Blender Addon Extension: Extends the original BlenderMCPServer while keeping the original code intact
Server Extension: Enhances the original server with additional tools and Unreal Engine integration
Interface Tools: Provides utilities for installing, configuring, and running extensions
This approach allows easy updates from the original projects without code conflicts.
## Step-by-Step Installation and Setup Guide
### Prerequisites
Python 3.10 or later
Blender 3.0 or later
Unreal Engine 5.0 or later
uv package manager (install with pip install uv if you don't have it)
### 1. Clone the Repository
bash
# Clone with submodules (recommended)
git clone --recursive https://github.com/tahooki/unreal-blender-mcp.git
cd unreal-blender-mcp
# Or if you already cloned without --recursive:
git clone https://github.com/tahooki/unreal-blender-mcp.git
cd unreal-blender-mcp
git submodule update --init --recursive
### 2. Set Up Python Environment
bash
# Create a virtual environment and activate it
uv venv
# On Windows:
.\venv\Scripts\activate
# On macOS/Linux:
source venv/bin/activate
# Install project dependencies
uv pip install -e .
### 3. Install Blender Addon
Choose ONE of the following options:
#### Option A: Standard Addon (Original blender-mcp)
1. Open Blender
2. Navigate to Edit > Preferences > Add-ons
收录徽章(可选)
想把收录标记放进 README 就复制这行,可选,不影响收录。
[](https://anclum.com/zh/s/tahooki-unreal-blender-mcp/)
- 来源
- awesome · https://github.com/tahooki/unreal-blender-mcp
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