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runeape-sats/unreal-mcp

pure python Unreal Engine MCP server

装之前:没有可直接复制的命令 · 许可证未标注 · 链接可访问

第一步:git clone https://github.com/runeape-sats/unreal-mcp.git

在 GitHub 查看 ↗链接已于 2026-11-12 核查 · HTTP 200 · 打开的是厂商自己的官网

我们没有从该仓库取到可核对的安装命令,也没有公开的远端端点。这两样都没有时,我们不出配置——编一条出来比不给更糟。 各客户端的接法 →

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收录自 abordage/awesome-mcp 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
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收录于 2026-11-05 · 最近见到 2026-11-14 · 共见到 10 次 · 被 10 个来源列出
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综合分 1,003 · 10 个来源 · mcp
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它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
我们收录于 2026-11-05;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。

# Unreal Engine MCP Server for Claude Desktop

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

This repository contains a Model Context Protocol (MCP) Python server that allows Claude Desktop to interact with Unreal Engine 5.3 (via Remote Control API), creating and manipulating 3D objects based on text prompts. This integration enables Claude to build and modify 3D scenes in Unreal Engine through natural language, representing an early step toward text-to-game-generation technology.
Current Features:
use Claude Desktop text prompts to arrange assets in Unreal Engine Editor
create static meshes for assembling primitive shapes
look up Unreal project folder for assets
list actors in the current level and inspect the current editor selection
save the current level from MCP
call arbitrary Unreal Remote Control functions
read and write Unreal object properties through the Remote Control property endpoint
direct CLI with per-command --help for non-MCP agents
shared castle workflow, sample agent skill, and TLA+ use-case model
castle reset workflow and first-class castle MCP tools
## Quick Start
### 1. Requirements
Python 3.10+
Unreal Engine 5.3 with Remote Control API (plugin) enabled
### 2. Installation
Clone the repository and install in editable mode:
bash
git clone https://github.com/runeape-sats/unreal-mcp.git
cd unreal-mcp
pip install -e .
This installs the unreal-mcp-cli command and makes the unrealmcp package importable.
### 3. Configure MCP server
if you are using Claude Desktop → File → Settings → Developer → Edit Config claudedesktopconfig.json and add the following, adjusting the path to your local repository:
json
"mcpServers": {
"unreal-mcp": {
"command": "uv",
"args": ["--directory", "\\path\\to\\unreal-mcp", "run", "unrealmcpserver.py"],
"env": {}
If you already have other MCP servers configured (like blender-mcp), you may need to disable them to ensure they don't conflict.
### 4. Launch Unreal Engine
Open Unreal Engine with your project and ensure the Remote Control API plugin is enabled.
### 5. Launch MCP client (such as Claude Desktop)
Restart Claude Desktop (i.e., need a clean exit without Claude's icon in the system tray) to load the new configuration. You can verify if it's connected by asking Claude to create objects in Unreal Engine.
## Project Structure
unrealmcp/ # Core package
init.py
server.py # MCP server — registers all tools
cli.py # Direct CLI with subcommands and --help
connection.py # HTTP connection to Unreal Remote Control API
actors.py # Actor create / modify / delete helpers
assets.py # Asset discovery and level info
remote.py # Generic Remote Control and editor helpers
utils.py # Shared constants and parsing utilities
examples/ # Example workflows (separate from core)
castle/
workflow.py # Castle build / verify / reset workflow
assets/castle-plan.json
specs/CastleConstruction.tla
tests/ # Unit tests (20 tests)
testcastleassets.py
testcastleworkflow.py
testunrealcli.py
Root-level shim modules (unrealmcpserver.py, unrealcli.py, etc.) re-export from unrealmcp. for backward compatibility.
## Features
### Basic Object Creation
Create primitive shapes with a variety of parameters:
Cubes, Spheres, Cylinders, Planes, Cones
Custom position, rotation, scale
Custom colors and materials
Example prompt: "Create a red cube at position 100, 200, 50"
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awesome · https://github.com/runeape-sats/unreal-mcp
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