M
mirzaaghazadeh/unity-meta-quest-skills
Claude Code skill library for building Meta Quest VR games in Unity (Unity CLI) and shipping on the Meta…
在 GitHub 查看 ↗链接已于 2026-11-12 核查 · HTTP 200 · 打开的是厂商自己的官网
安装与配置
客户端配置(取自该仓库的安装命令)
{
"mcpServers": {
"mirzaaghazadeh-unity-meta-quest-skills": {
"command": "npx",
"args": ["skills"]
}
}
}解析自我们于 2026-10-26 抓取的该仓库 README;我们未执行过。
command/args 来自仓库写明的安装命令;不确定时请以该项目 README 为准。
VS Code(.vscode/mcp.json —— 键名是 servers)
{
"servers": {
"mirzaaghazadeh-unity-meta-quest-skills": {
"command": "npx",
"args": ["skills"]
}
}
}VS Code 顶层键是 <code>servers</code>,其余与上面那份相同。
Claude Code(命令行)
claude mcp add --transport stdio mirzaaghazadeh-unity-meta-quest-skills -- npx skills
Claude Code 不收 JSON 文件,用这条命令直接加。
配置项的键名以你的客户端为准:客户端与 CLI
- ★ 数取值
- 1 ★ · mirzaaghazadeh/unity-meta-quest-skills · 取自 GitHub 搜索 API · (2026-11-13 20:00:50 核对)
- 来源明细
- 从该仓库的 GitHub 页面直接读取 · 条目类型:开源项目
- 收录与活跃
- 收录于 2026-10-25 · 最近见到 2026-11-14 · 共见到 24 次 · 被 1 个来源列出
- 评分构成
- 综合分 103 · 1 ★ · 1 个来源 · repo
- 安装
npx skills
常见问题(答案都来自我们的记录)
怎么安装?
该仓库给出的安装命令是
npx skills。我们的记录里它是仓库自己提供的;不保证在你的客户端上直接可用。它适合谁 / 用来做什么?
我们把它归在这些标签下: Agent 技能。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
仓库
mirzaaghazadeh/unity-meta-quest-skills;我们收录于 2026-10-25;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。# Unity × Meta Quest skill library
以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →
Agent skills for building Meta Quest VR games in Unity with Claude Code and the official Unity
CLI, getting them ready for Meta VR Glasses, and shipping them on the Meta Horizon Store.
Meta's and Unity's official skills, original skills that fill the publishing gaps, and vetted
community skills, all checked against the live docs (updated after Meta Connect 2026, on
2026-10-17).
Curated and written by Navid Mirzaaghazadeh. Sister
library for WebXR with Meta's Immersive Web SDK:
iwsdk-webxr-skills.
| Folder | Skills | From | License |
| skills/custom/ | 13 | Original, by Navid Mirzaaghazadeh: workflow router, Quest setup and settings, Meta VR Glasses readiness, Meta XR Operator, free art sourcing, level blockout and headless capture, builds, tests, VRC audit, store listing, upload, launch plan | MIT |
| skills/meta-official/ | 26 | Meta (meta-quest/agentic-tools), unchanged, plus ERRATA | Apache-2.0 |
| skills/unity-official/ | 20 | Unity (Unity-Technologies/skills), unchanged | Unity Companion |
| skills/community/ | 23 | Vetted third-party skills, unchanged, each with a SOURCE.md | MIT / Apache / Unlicense |
## Quick start
1. Install the core bundle (in a Claude Code session, v2.1.275 or later):
/plugin install quest-core --marketplace mirzaaghazadeh/unity-meta-quest-skills
On older versions: /plugin marketplace add mirzaaghazadeh/unity-meta-quest-skills, then
/plugin install quest-core@unity-meta-quest-skills.
2. Open your Unity project folder in Claude Code and ask:
> Use quest-dev-workflow to plan my Quest game. It's a [one-line pitch]. Check my machine first.
3. Follow the steps it gives. It checks your tools (Unity CLI, Unity 6 with Android modules,
metavr) and asks before installing anything.
Other ways to install (npx skills, gh skill, install.sh, by hand), updating, and
troubleshooting: docs/install.md.
bash
npx skills add mirzaaghazadeh/unity-meta-quest-skills --list # browse, pick with --skill
gh skill install mirzaaghazadeh/unity-meta-quest-skills # GitHub CLI
git clone https://github.com/mirzaaghazadeh/unity-meta-quest-skills && cd unity-meta-quest-skills
./install.sh --project ~/Games/MyQuestGame quest-core # from a clone
## Bundles
The five bundles don't overlap. Start with quest-core and add others when a phase needs them.
| Bundle | Skills | Context per session | What's in it |
| quest-core | 27 | ~4.2k tokens | Router, verify-first guardrail, Unity CLI + live Editor, metavr, setup, settings, Meta VR Glasses readiness (+ Meta's Device Readiness Check), Meta XR Core + Interaction SDKs, CC0 art sourcing, level blockout + headless capture, VR UI, comfort, code review, tests, headset debugging, Perfetto, release build, VRCs, store listing, upload, launch plan |
| meta-quest-extras | 15 | ~1.8k | MRUK, passthrough camera, face and body tracking, placement, FBX, TMP, Meta XR Operator (agent control of a running app), SDK upgrades, simpleperf, XR Simulator, Meta's submission walkthrough |
| unity-extras | 17 | ~1.0k | uGUI and UI Toolkit, audio, physics, NavMesh, URP, Shader Graph, Project Auditor, multiplayer, Vivox, localization |
| community-unity-xr | 11 | ~1.2k | XR Interaction Toolkit, Netcode, Unity 6.3 agent protocol with mobile, performance, shader and CI specialists, test design, MR UI |
CLI, getting them ready for Meta VR Glasses, and shipping them on the Meta Horizon Store.
Meta's and Unity's official skills, original skills that fill the publishing gaps, and vetted
community skills, all checked against the live docs (updated after Meta Connect 2026, on
2026-10-17).
Curated and written by Navid Mirzaaghazadeh. Sister
library for WebXR with Meta's Immersive Web SDK:
iwsdk-webxr-skills.
| Folder | Skills | From | License |
| skills/custom/ | 13 | Original, by Navid Mirzaaghazadeh: workflow router, Quest setup and settings, Meta VR Glasses readiness, Meta XR Operator, free art sourcing, level blockout and headless capture, builds, tests, VRC audit, store listing, upload, launch plan | MIT |
| skills/meta-official/ | 26 | Meta (meta-quest/agentic-tools), unchanged, plus ERRATA | Apache-2.0 |
| skills/unity-official/ | 20 | Unity (Unity-Technologies/skills), unchanged | Unity Companion |
| skills/community/ | 23 | Vetted third-party skills, unchanged, each with a SOURCE.md | MIT / Apache / Unlicense |
## Quick start
1. Install the core bundle (in a Claude Code session, v2.1.275 or later):
/plugin install quest-core --marketplace mirzaaghazadeh/unity-meta-quest-skills
On older versions: /plugin marketplace add mirzaaghazadeh/unity-meta-quest-skills, then
/plugin install quest-core@unity-meta-quest-skills.
2. Open your Unity project folder in Claude Code and ask:
> Use quest-dev-workflow to plan my Quest game. It's a [one-line pitch]. Check my machine first.
3. Follow the steps it gives. It checks your tools (Unity CLI, Unity 6 with Android modules,
metavr) and asks before installing anything.
Other ways to install (npx skills, gh skill, install.sh, by hand), updating, and
troubleshooting: docs/install.md.
bash
npx skills add mirzaaghazadeh/unity-meta-quest-skills --list # browse, pick with --skill
gh skill install mirzaaghazadeh/unity-meta-quest-skills # GitHub CLI
git clone https://github.com/mirzaaghazadeh/unity-meta-quest-skills && cd unity-meta-quest-skills
./install.sh --project ~/Games/MyQuestGame quest-core # from a clone
## Bundles
The five bundles don't overlap. Start with quest-core and add others when a phase needs them.
| Bundle | Skills | Context per session | What's in it |
| quest-core | 27 | ~4.2k tokens | Router, verify-first guardrail, Unity CLI + live Editor, metavr, setup, settings, Meta VR Glasses readiness (+ Meta's Device Readiness Check), Meta XR Core + Interaction SDKs, CC0 art sourcing, level blockout + headless capture, VR UI, comfort, code review, tests, headset debugging, Perfetto, release build, VRCs, store listing, upload, launch plan |
| meta-quest-extras | 15 | ~1.8k | MRUK, passthrough camera, face and body tracking, placement, FBX, TMP, Meta XR Operator (agent control of a running app), SDK upgrades, simpleperf, XR Simulator, Meta's submission walkthrough |
| unity-extras | 17 | ~1.0k | uGUI and UI Toolkit, audio, physics, NavMesh, URP, Shader Graph, Project Auditor, multiplayer, Vivox, localization |
| community-unity-xr | 11 | ~1.2k | XR Interaction Toolkit, Netcode, Unity 6.3 agent protocol with mobile, performance, shader and CI specialists, test design, MR UI |
收录徽章(可选)
想把收录标记放进 README 就复制这行,可选,不影响收录。
[](https://anclum.com/zh/s/mirzaaghazadeh-unity-meta-quest-skills/)
- 来源
- github · https://github.com/mirzaaghazadeh/unity-meta-quest-skills
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