M
michidk/sticks-and-clay
AI asset-generation pipeline with a human in the loop: approve designs, AI builds editable Blender models,…
在 GitHub 查看 ↗链接已于 2026-11-12 核查 · HTTP 200 · 打开的是厂商自己的官网
- ★ 数取值
- 0 ★ · michidk/sticks-and-clay · 取自 GitHub 搜索 API · (2026-11-13 20:00:50 核对)
- 来源明细
- 从该仓库的 GitHub 页面直接读取 · 条目类型:开源项目
- 收录与活跃
- 收录于 2026-10-28 · 最近见到 2026-11-14 · 共见到 19 次 · 被 1 个来源列出
- 评分构成
- 综合分 103 · 1 个来源 · repo
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它适合谁 / 用来做什么?
我们把它归在这些标签下: 开源项目。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
仓库
michidk/sticks-and-clay;我们收录于 2026-10-28;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。An AI asset-generation pipeline with a human in the loop.
以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →
Approve the design, approve the target, review every build. Agents write
Blender code, judges inspect the renders, and you decide what ships.
Quick start
·
MCP
·
Documentation
·
Design guide
## 🧱 What it is
Sticks & Clay is a self-hosted workshop for cohesive collections of 3D models,
graphics, SVG artwork, pixel art, CadQuery CAD parts, procedural PBR materials, and sprites rendered from 3D.
You describe a collection once; AI agents draft the design, write editable
Blender Python, render product shots, and judge their own output. You stay in
charge at every step that matters.
Assets keep one identity from Ideas through Ready, In progress, Review, and
Done. Each generation creates a version; accepting the result is your decision.
Use the global board to review all projects, with project labels and filtering.
Assets can contain named parts and carry their own reference images. New
versions freeze their design and references. See the asset vocabulary and
lifecycle.
Every model is a real Blender file you can open, edit, and rebuild. Every
attempt, review, render, and dollar spent stays in its history, including the
ones that failed.
SVG projects choose an intent (icons, logos or illustrations). Icon review includes native 16px and 24px evidence on light and dark backgrounds; logos add the 16px size, and illustrations are judged at full size and 64px.
A CC0 reference pack and three-candidate exploration runner support comparing silhouettes before owner-selected refinement.
## 🔁 How it works
Generation is a pipeline with explicit human checkpoints. AI does the
drafting, building, and first-pass review; nothing moves forward on a design
you have not approved.
mermaid
flowchart LR
B[Brief and references] --> D[Design draft]
D -->|👤 approve, change, or improve| A[Approved design]
A --> M[Mockups]
M -->|👤 pick references| A
A --> I[Ideas]
I -->|👤 approve visual target| G[Blender build]
G --> P[Photography]
P --> J{AI judge}
J -->|changes requested| G
J -->|passes or rounds used| R[Review]
R -->|👤 accept| X[Done and export]
R -->|👤 iterate or fork| G
1. Design. Your brief becomes design v1 exactly as written. Approve it,
request a change, or let AI improve it. Every revision is kept and
revertible.
2. Mockups. Optionally generate concept images, revise them in chat, and
mark the ones you like as references for every later batch.
3. Ideas. Add 1–20 deliverables per idea. Start now or save them for later;
each batch snapshots the approved design so later edits never change it.
4. Visual target. Before a 3D build, review a concept sheet of the asset and
approve or revise it, or skip it.
5. Build and judge. Agents run blockout, shape refinement, materials, and
polish passes in isolated Blender processes. A vision judge inspects the
rendered views and sends fixes back until the asset passes or the review
rounds are spent. Major or critical findings block a pass.
6. Review. Accept finished assets, iterate on them with an optional comment,
or fork a variant. The stage strip and the global board track everything
from Ideas to Done. Finished asset images and rendered photos can also be
reused as design reference images.
Blender code, judges inspect the renders, and you decide what ships.
Quick start
·
MCP
·
Documentation
·
Design guide
## 🧱 What it is
Sticks & Clay is a self-hosted workshop for cohesive collections of 3D models,
graphics, SVG artwork, pixel art, CadQuery CAD parts, procedural PBR materials, and sprites rendered from 3D.
You describe a collection once; AI agents draft the design, write editable
Blender Python, render product shots, and judge their own output. You stay in
charge at every step that matters.
Assets keep one identity from Ideas through Ready, In progress, Review, and
Done. Each generation creates a version; accepting the result is your decision.
Use the global board to review all projects, with project labels and filtering.
Assets can contain named parts and carry their own reference images. New
versions freeze their design and references. See the asset vocabulary and
lifecycle.
Every model is a real Blender file you can open, edit, and rebuild. Every
attempt, review, render, and dollar spent stays in its history, including the
ones that failed.
SVG projects choose an intent (icons, logos or illustrations). Icon review includes native 16px and 24px evidence on light and dark backgrounds; logos add the 16px size, and illustrations are judged at full size and 64px.
A CC0 reference pack and three-candidate exploration runner support comparing silhouettes before owner-selected refinement.
## 🔁 How it works
Generation is a pipeline with explicit human checkpoints. AI does the
drafting, building, and first-pass review; nothing moves forward on a design
you have not approved.
mermaid
flowchart LR
B[Brief and references] --> D[Design draft]
D -->|👤 approve, change, or improve| A[Approved design]
A --> M[Mockups]
M -->|👤 pick references| A
A --> I[Ideas]
I -->|👤 approve visual target| G[Blender build]
G --> P[Photography]
P --> J{AI judge}
J -->|changes requested| G
J -->|passes or rounds used| R[Review]
R -->|👤 accept| X[Done and export]
R -->|👤 iterate or fork| G
1. Design. Your brief becomes design v1 exactly as written. Approve it,
request a change, or let AI improve it. Every revision is kept and
revertible.
2. Mockups. Optionally generate concept images, revise them in chat, and
mark the ones you like as references for every later batch.
3. Ideas. Add 1–20 deliverables per idea. Start now or save them for later;
each batch snapshots the approved design so later edits never change it.
4. Visual target. Before a 3D build, review a concept sheet of the asset and
approve or revise it, or skip it.
5. Build and judge. Agents run blockout, shape refinement, materials, and
polish passes in isolated Blender processes. A vision judge inspects the
rendered views and sends fixes back until the asset passes or the review
rounds are spent. Major or critical findings block a pass.
6. Review. Accept finished assets, iterate on them with an optional comment,
or fork a variant. The stage strip and the global board track everything
from Ideas to Done. Finished asset images and rendered photos can also be
reused as design reference images.
收录徽章(可选)
想把收录标记放进 README 就复制这行,可选,不影响收录。
[](https://anclum.com/zh/s/michidk-sticks-and-clay/)
- 来源
- github · https://github.com/michidk/sticks-and-clay
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