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KarthikSubramanian07/Frankenstein

Software dies when its source code does

装之前:没有可直接复制的命令 · 许可证 MIT · 链接可访问

第一步:这条暂时没有可执行的下一步,可先看原仓库 https://github.com/KarthikSubramanian07/Frankenstein

在 GitHub 查看 ↗链接已于 2026-11-12 核查 · HTTP 200 · 打开的是厂商自己的官网
官方说明Software dies when its source code does. Frankenstein's agents bring it back from the binary, and a compiler proves every byte. Doom is just the first patient.
★ 数取值
0 ★ · KarthikSubramanian07/Frankenstein · 取自 GitHub 搜索 API · (2026-11-13 20:00:50 核对)
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从该仓库的 GitHub 页面直接读取 · 条目类型:开源项目
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收录于 2026-11-08 · 最近见到 2026-11-14 · 共见到 7 次 · 被 1 个来源列出
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综合分 103 · 1 个来源 · repo
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仓库 KarthikSubramanian07/Frankenstein;我们收录于 2026-11-08;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。

# Frankenstein

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

Lost games, rebuilt and proven.
#game-preservation #matching-decompilation #coding-agents #multi-agent #verification #gba #muse-spark #subquadratic #fetch-ai #mongodb #hackathon
87% of classic games are endangered, and most of their source code is gone.
Frankenstein's agents rebuild it from the cartridge, one piece at a time.
A compiler checks every byte.
Live site: tryfrankenstein.pages.dev
> Victor Frankenstein never checked his work. Ours checks everything.
## Emulators keep games playable. Source code keeps them alive.
87% of classic games released in the US are critically endangered (Video Game History Foundation and Software Preservation Network, 2023). For most of them, only the compiled cartridge survives. It runs, but nobody can fix it.
## How it works
1. Dig. Agents read the compiled game and write C, one function at a time.
2. Check. A compiler rebuilds every piece. Byte-identical or it's out. Lies get caught.
3. Learn. Every match teaches the crew a habit, so the next game goes faster.
> Play it, and we rebuild it. SubQ Snap watches the live game and sends the crew to whatever is on screen.
## The proof
Doom is our first patient: famous, hidden from the agents, scrambled so they can't recite it, and checkable byte for byte.
| What | Result | Source |
| Bench (not Doom: 20 small functions written today, -O2) | 14 of 14 matched, 12 first try, 80 s, $0.29, 0 false claims, 24 idioms learned | runs/bench_r01, DECISIONS.md |
| Doom target | 795 functions, 170 held out | lab/out/manifest.json |
| Referee | 0.1 to 0.2 s per check | DECISIONS.md |
| Doom results | measured live today | runs//metrics.json |
Evidence rule. Bright means proved by the compiler. Violet with a "?" means our guess.
## Agents lie. The referee doesn't.
Every "I matched it" is re-run by the Checker with a fresh compile. A match that doesn't hold is rejected with the first instruction that differs, and counted.
## Sponsors are the organs, not the logos
| Partner | Role | One line |
| Meta Model API (Muse Spark, Muse Wonder) | The hands | Writes every line of recovered C. |
| Subquadratic (SubQ Snap) | The judgment | Reads the whole game at once and decides where every attempt goes. |
| Fetch.ai (ASI:One) | The front door | Ask for a recovery in a chat. Get proof back. |
| MongoDB Atlas | The memory | Remembers every trick, so the next game is faster. |
| Google Gemini | The second opinion | A different lab double-checks every match. |
## Built today / Not ours
| Built today (Nov 7, 2026, after 10:45 PT) | Not ours |
| Everything in contracts/, lab/, crew/, stage/, creature/, site/ | Doom by id Software; prBoom by its authors; GBADoom by doomhack (GPL-2.0-or-later), used only as the hidden answer key and never committed |
| The build and split, referee and linter, agents, Stage scenes, emulator overlay, phone page and site | Muse Spark and Muse Wonder (Meta), SubQ Snap (Subquadratic), ASI:One and Agentverse (Fetch.ai), MongoDB Atlas, Gemini (Google), mGBA, devkitARM, Google Fonts |
| | Prior work: the planning kit in docs/ (including docs/design_system.html, a visual reference only) and the event clock tools/hackclock.py |
## The team
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来源
github · https://github.com/KarthikSubramanian07/Frankenstein
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