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官方说明10 个来源MCP 服务8 天前
IvanMurzak/Unity-MCP

IvanMurzak/Unity-MCP

️⃣ 🏠 🍎 🪟 🐧 - Integration for the Unity Editor and for games built with Unity
在 GitHub 查看 ↗直链 · 无中转页
配置模板(请按你的客户端调整)
claude mcp add unity-mcp -- npx -y unity-mcp
这是根据仓库名生成的可粘贴骨架,命令行参数与包名请以该项目 README 为准。
★ 数取值
4,482 ★ · IvanMurzak/Unity-MCP · 取自该仓库的 GitHub 页面 · (2026-10-16 20:00:20 核对)
来源明细
收录自 punkpeye/awesome-mcp-servers 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
收录与活跃
收录于 2026-10-09 · 最近见到 2026-10-16 · 共见到 32 次 · 被 10 个来源列出
评分构成
综合分 1,003 · 4,482 ★ · 10 个来源 · mcp
常见问题(答案都来自我们的记录)
怎么安装?
我们【没有】从该仓库取到安装命令(我们的 install 覆盖率只有约 4%)。请看它的 README 或 releases 页。
它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
仓库 IvanMurzak/Unity-MCP;我们收录于 2026-10-09;最近见到 2026-10-16。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。
第三方质量标记

✨ AI Game Developer — Unity SKILLS, MCP

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

  
  
  
  
  
  
  
  
  
  
  
中文 | 日本語 | Español
Unity MCP is an AI-powered game development assistant **for Editor & Runtime**. Connect **Claude**, **Cursor**, & **Windsurf** to Unity via MCP. Automate workflows, generate code, and **enable AI within your games**.
Unlike other tools, this plugin works **inside your compiled game**, allowing for real-time AI debugging and player-AI interaction.
> **💬 Join our Discord Server** - Ask questions, showcase your work, and connect with other developers!
- ✔️ **AI agents** - Use the best agents from **Anthropic**, **OpenAI**, **Microsoft**, or any other provider with no vendor lock-in
- ✔️ **Tools** - A wide range of default MCP Tools for operating in Unity Editor
- ✔️ **Skills** - Generate skills for AI based on operating system, Unity version, plugins in the project
- ✔️ **Code and Tests** - Develop game mechanics and test them with AI agents
- ✔️ **Runtime (in-game)** - Use LLMs directly inside your compiled game for dynamic NPC behavior or debugging
- ✔️ **Debug support** - Let AI debug and fix the problems in a project
- ✔️ **Natural conversation** - Chat with AI like you would with a human
- ✔️ **Flexible deployment** - Works locally (stdio) and remotely (http) via configuration
- ✔️ **Extensible** - Create custom Tools in your project code
https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd
OR use cli
Quick Start
Get up and running in three steps:
1. **Install plugin** — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp
> **Alternative:** npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation
2. **Pick an AI agent** — Claude Code, Claude Desktop, GitHub Copilot, Cursor, or any other
3. **Setup AI agent** — open Window/AI Game Developer in Unity and click **Auto-generate skills** (recommended) or **Configure MCP**
> **Alternative:** npx unity-mcp-cli setup-skills claude-code ./MyUnityProject — see CLI documentation
That's it. Ask your AI *"Create 3 cubes in a circle with radius 2"* and watch it happen. ✨
---
Skills and Tools Reference
The plugin ships with 70+ built-in tools across four categories. Each tool brings AI skill. All tools are available immediately after installation — no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions.
> 🧰 Browse the full MCP tools registry online: ai-game.dev/docs/tools
Project & Assets
- assets-copy - Copy the asset at path and stores it at newPath
- assets-create-folder - Creates a new folder in the specified parent folder
- assets-delete - Delete the assets at paths from the project
- assets-find - Search the asset database using the search filter string
- assets-find-built-in - Search the built-in assets of the Unity Editor
- assets-get-data - Get asset data from the asset file including all serializable fields and properties
- assets-material-create - Create new material asset with default parameters
- assets-modify - Modify asset file in the project
- assets-move - Move the assets at paths in the project (also used for rename)
- assets-prefab-close - Close currently opened prefab
- assets-prefab-create - Create a prefab from a GameObject in the current active scene
- assets-prefab-instantiate - Instantiates prefab in the current active scene
- assets-prefab-open - Open prefab edit mode for a specific GameObject
- assets-prefab-save - Save a prefab in prefab editing mode
- assets-refresh - Refreshes the AssetDatabase
- assets-shader-get-data - Get detailed data about a shader asset (properties, subshaders, passes)
- assets-shader-list-all - List all available shaders in the project assets and packages
- package-add - Install a package from the Unity Package Manager registry, Git URL, or local path
- package-list - List all packages installed in the Unity project (UPM packages)
- package-remove - Remove (uninstall) a package from the Unity project
- package-search - Search for packages in both Unity Package Manager registry and installed packages
Scene & Hierarchy
- gameobject-component-add - Add Component to GameObject
- gameobject-component-destroy - Destroy one or many components from target GameObject
- gameobject-component-get - Get detailed information about a specific Component on a GameObject
- gameobject-component-list-all - List C# class names extended from UnityEngine.Component
来源
awesome · https://github.com/IvanMurzak/Unity-MCP
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