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IvanMurzak/GameDev-MCP-Server

Open-source, engine-agnostic MCP server shared by Unity-MCP, Godot-MCP, and Unreal-MCP

装之前:没有可直接复制的命令 · 许可证未标注 · 链接可访问

第一步:docker run -i --rm -p 8080:8080 aigamedeveloper/mcp-server

无 SECURITY.md
在 GitHub 查看 ↗链接已于 2026-11-12 核查 · HTTP 200 · 打开的是厂商自己的官网

我们没有从该仓库取到可核对的安装命令,也没有公开的远端端点。这两样都没有时,我们不出配置——编一条出来比不给更糟。 各客户端的接法 →

来源明细
收录自 abordage/awesome-mcp 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
收录与活跃
收录于 2026-10-21 · 最近见到 2026-11-14 · 共见到 28 次 · 被 25 个来源列出
评分构成
综合分 2,503 · 25 个来源 · mcp
常见问题(答案都来自我们的记录)
它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
我们收录于 2026-10-21;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。

✨ AI Game Developer — GameDev MCP Server

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

  
  
  
  
  
  
  
  
  
  
  
Engine-agnostic Model Context Protocol server shared by the game-engine MCP plugins:
Unity-MCP — Unity Editor & games
Godot-MCP — Godot Editor & games
Unreal-MCP — Unreal Editor & games
It is a thin host over the NuGet packages com.IvanMurzak.McpPlugin.Server and com.IvanMurzak.ReflectorNet, where all the real server logic lives. The server bridges MCP clients (Claude, Cursor, Copilot, …) and an engine plugin over SignalR:
MCP client ⇄ gamedev-mcp-server ⇄ (SignalR) ⇄ engine plugin (Unity / Godot / Unreal)
There is no engine-specific code in this repository — one server binary serves all three engine plugins. Tools, resources and prompts are provided dynamically by whichever engine plugin connects.
> Not to be confused with AI-Game-Dev-Server — the cloud LLM/billing proxy. This project is the local MCP stdio/http proxy host.
## Install / Run
### Pre-built executables
Download the zip for your platform from Releases (gamedev-mcp-server- .zip — win-x64, win-x86, win-arm64, linux-x64, linux-arm64, osx-x64, osx-arm64), unzip, and run:
bash
./gamedev-mcp-server --port 8080 --client-transport stdio
Typical MCP client configuration (stdio):
json
"mcpServers": {
"GameDev-MCP": {
"command": "path/to/gamedev-mcp-server",
"args": ["--port=8080", "--client-transport=stdio"]
### Docker
bash
docker run -i --rm -p 8080:8080 aigamedeveloper/mcp-server
### dotnet tool
bash
dotnet tool install --global com.IvanMurzak.GameDev.MCP.Server
gamedev-mcp-server --port 8080
### Build from source
bash
dotnet build com.IvanMurzak.GameDev.MCP.Server.csproj
dotnet run --project com.IvanMurzak.GameDev.MCP.Server.csproj -- --client-transport stdio --port 8080
Cross-platform self-contained executables for all 7 RIDs: ./build/build-all.sh (bash) or ./build/build-all.ps1 (PowerShell). Outputs land in publish/ / and are zipped as gamedev-mcp-server- .zip (skip zipping with --no-zip / -NoZip).
## Configuration
CLI arguments override environment variables.
| Environment variable | CLI argument | Default | Description |
| MCPPLUGINPORT | --port | 8080 | Client → Server ← Plugin connection port |
| MCPPLUGINCLIENTTIMEOUT | --plugin-timeout | 10000 | Plugin → Server connection timeout (ms): one attempt of a catalog / prompt / resource request to the plugin. Tool calls do not use it (see --tool-timeout) |
| MCPPLUGINTOOLTIMEOUT | --tool-timeout | 300000 (or --plugin-timeout if larger) | How long one tool call may run in the plugin (ms). A tool call is sent to the plugin once and never re-sent; on timeout or a dropped connection it fails, and the tool may still be running in the editor. Raise it for long editor operations (builds, imports). Servers after 9.2.12 only (built on McpPlugin 8.11.0) |
| MCPPLUGINCLIENTTRANSPORT | --client-transport | stdio | Client → Server transport: stdio or streamableHttp |
| MCPPLUGINIDLETIMEOUTSECONDS | --idle-timeout-seconds | 28800 | streamableHttp idle-session eviction window (this host seeds 8h instead of the package default of 600s, so a local session survives a working day). Multi-tenant hosts should lower it and use a Redis session-migration record for long-window resumption |
收录徽章(可选)
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来源
awesome · https://github.com/IvanMurzak/GameDev-MCP-Server
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安全策略
我们没在该仓库根目录找到 SECURITY.md(这不代表不安全)

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