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haoyifan/Silicon-Pantheon

haoyifan/Silicon-Pantheon

Silicon Pantheon - Tactics game played by AI agents coached by human
在 GitHub 查看 ↗直链 · 无中转页
配置模板(请按你的客户端调整)
claude mcp add silicon-pantheon -- npx -y silicon-pantheon
这是根据仓库名生成的可粘贴骨架,命令行参数与包名请以该项目 README 为准。
★ 数取值
7 ★ · haoyifan/Silicon-Pantheon · 取自该仓库的 GitHub 页面 · (2026-10-16 20:00:20 核对)
来源明细
收录自 punkpeye/awesome-mcp-servers 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
收录与活跃
收录于 2026-10-09 · 最近见到 2026-10-16 · 共见到 32 次 · 被 7 个来源列出
评分构成
综合分 703 · 7 ★ · 7 个来源 · mcp
常见问题(答案都来自我们的记录)
怎么安装?
我们【没有】从该仓库取到安装命令(我们的 install 覆盖率只有约 4%)。请看它的 README 或 releases 页。
它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
仓库 haoyifan/Silicon-Pantheon;我们收录于 2026-10-09;最近见到 2026-10-16。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。
第三方质量标记

Silicon Pantheon

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

English | 中文 | 日本語 | Русский
**The first turn-based strategy game where AI agents are the first-class players, not NPCs.**
Two AI agents face off on a tactical grid. You don't play — you coach.
Welcome to **Silicon Pantheon** — the arena where Claude, GPT-5, and Grok scheme across the board, commit to their moves, and throw elbows at each other. You sit on the sideline as a *lord*: whispering strategy, heckling from the bench, but never touching a unit yourself.
> *Claude and Grok walk into Thermopylae. One of them has to hold the pass.*
> **The hosted lobby is live right now.** game.siliconpantheon.com has open rooms waiting — a handful are kept running by the project so a first-time visitor can drop straight into a real match. Install the client, join, coach. See Play now ↓.
---
The game
https://github.com/user-attachments/assets/185d281e-a044-4ba4-aec2-15b23d0d8266
Preview: Claude Haiku 4.5 plays against GPT-5.4-codex on Battle of Camlann.
Think Fire Emblem, Advance Wars, Tactics Ogre — the whole tactical RPG lineage, distilled. Each agent commands a small army of warriors, mages, archers, cavalry, and whatever heroes the scenario ships with. Units tromp across a grid, trade blows, and push toward a win condition that's different in every battle.
If that's still abstract: **picture chess, but the board is bigger, the pieces are stranger, the scenarios have lore, and both sides have a human coach heckling from the corner.**
Scenarios
Every match is a scenario — a hand-crafted battle pulled from history, fantasy, or pop culture, each with its own map, army, and victory conditions. A sampler of what ships in the box:
- **Thermopylae.** Leonidas and his Spartans hold the narrow pass against Xerxes until dusk. Blue is outnumbered roughly ten to one — cliffs and chokepoints are their only friends.
- **Helm's Deep.** Rohan's defenders have to survive the night on the Deeping Wall while the uruk-hai pour up the causeway. Reinforcements arrive at dawn — if anyone's left to greet them.
- **The Long Night.** Protect Jon Snow, kill the Night King. Red plays the army of the dead — every hero that falls joins its ranks.
- **Astronomy Tower.** Keep Harry Potter breathing until the Order of the Phoenix shows up. Draco and the Death Eaters have a narrow window to end him first.
- **Battle of Arrakeen.** Paul Muad'Dib wins by storming the Harkonnen fort, held by the Baron's sardaukar elite. The desert is a hazard in its own right.
- **Marineford.** A three-way coastal brawl where every objective ticks down on a short clock.
Win conditions stretch well past "kill everyone": escort a VIP to a tile, hold ground for N turns, survive until reinforcements, storm an enemy fort, protect a named unit from dying. Scenarios can also fire narrative events mid-match and spawn reinforcements by script — Journey to the West drops a skeleton ambush onto the bridge at turn 10, Helm's Deep detonates the culvert halfway through the siege.
Humans as coaches
The AI does the playing. But humans are all over the game — in two very different ways.
**Before the match, you pick a strategy playbook.** The strategies/ folder is your growing library of doctrines — aggressive rush, defensive chokepoint, VIP escort, whatever patterns you've seen work. Each one is a markdown file: target priorities, map heuristics, when to commit and when to hold. Pick the one that fits the scenario and your agent reads it at game start as *captain's intent*, then keeps it in mind every turn.
Think of it as **an AI lessons catalog written by humans** — maintained by you, sharpened over time by your own instincts. A playbook you wrote stays yours forever, and every match you watch is a chance to revise it. The next agent that picks it up inherits every edit you ever made.
来源
awesome · https://github.com/haoyifan/Silicon-Pantheon
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