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gnustella-lab/procedural-motion-graphics

gnustella-lab/procedural-motion-graphics

Procedural Motion Graphics & Video Synthesis in pure Python (Pillow + NumPy + imageio). Agentic skill for Antigravity, Claude, and Hermes.
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1 ★ · gnustella-lab/procedural-motion-graphics · 取自 GitHub 搜索 API · (2026-10-16 20:00:20 核对)
来源明细
从该仓库的 GitHub 页面直接读取 · 条目类型:开源项目
收录与活跃
收录于 2026-10-10 · 最近见到 2026-10-10 · 共见到 3 次 · 被 1 个来源列出
评分构成
综合分 103 · 1 ★ · 1 个来源 · repo
安装
pip install numpy
常见问题(答案都来自我们的记录)
怎么安装?
该仓库给出的安装命令是 pip install numpy。我们的记录里它是仓库自己提供的;不保证在你的客户端上直接可用。
它适合谁 / 用来做什么?
我们把它归在这些标签下: 开源项目。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
仓库 gnustella-lab/procedural-motion-graphics;我们收录于 2026-10-10;最近见到 2026-10-10。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。
第三方质量标记

🎬 Procedural Motion Graphics (Python)

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

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A complete, broadcast-grade procedural motion graphics and video synthesis system written entirely in pure Python (**Pillow + NumPy + SciPy + imageio-ffmpeg**).
Every frame is a deterministic mathematical function of time $t \in \mathbb{R}$. No After Effects, no Blender, no video editor, and no stock footage.
---
📽️ Showreel Highlights
> **Output**: 1080p @ 30fps H.264 video rendered frame-by-frame directly in Python with synchronized procedural audio.
---
🌟 The Four Design Pillars
The engine provides full procedural support for four progressive design paradigms, with **Pillar 1 (V4)** serving as the desired golden standard:
1. Full-HD Vertical Mobile Product Ad & Procedural DSP Audio (Version 4 - Desired & Recommended)
- **Concept**: **"The Product IS the Commercial"**. Native 1080x1920 (9:16 vertical) broadcast ad engineered for modern social feeds (TikTok, Instagram Reels, YouTube Shorts, X Timeline).
- **5-Act Narrative Arc**:
- **Act 1: The Kinetic Hook ($0.0 - 3.0\text{s}$)**: High-energy kinetic typography slammed with exponential acceleration, pulsing live chips ("Happening Now"), and cyan underline sweeps.
- **Act 2: The Native Feed ($3.0 - 7.5\text{s}$)**: Realistic timeline feed with momentum scroll physics, procedural animated media cards (rocket launch with procedural smoke particles and flames, sports score with live confetti), and authentic touch tap indicators triggering heart scale pops and particle bursts.
- **Act 3: Compose Sheet Modal ($7.5 - 10.0\text{s}$)**: Slide-up bottom sheet modal (sheet_up) over dimmed background, full QWERTY keyboard with active key magnification pop-up, live typing ticks, and Post button tap ripple.
- **Act 4: Viral Payoff ($10.0 - 12.0\text{s}$)**: Explosive counter metrics, floating heart physics, staggered incoming notification toasts sliding in from the right, and bottom nav notification badge climbing to "99+".
- **Act 5: Monumental Climax & CTA ($12.0 - 15.0\text{s}$)**: Zoom cut into dark canvas, brand logo reveal with dual expanding shockwaves and radial glow, tactile CTA button click depression (8%), and ripple.
- **Procedural Audio DSP Engine**:
- Pure Python synthesis with NumPy & SciPy Butterworth filters (scipy.signal.butter / sosfilt).
- Side-chain ducking: Kick triggers exponential envelope ducking on the synth pad and bass.
- Frame-accurate UI Foley sound design: word slam ticks, transition whooshes, touch tap clicks, heart pop bubbles, keystroke tick-clacks, post send whoosh, ascending notification chimes, and sub-drop impact booms.
2. Horizontal App UI & Product Simulation (Version 3)
- **Concept**: **"The Resume IS the App"**. Interactive digital music player (Spotify/Apple Music) in 16:9 landscape ($1280\times 720$).
- **Features**: Synced karaoke lyrics, playlist tracklists with 3-bar animated green equalizer bars (mini_eq_bars), generative geometric album covers, and desktop mouse pointer click depression.
3. Flat Editorial / "Spotify Wrapped" (Version 2)
- **Aesthetic**: Saturated color-block scenes (Green, Purple, Orange, Blue, Black), crisp typography with hard offset drop shadows (offset 8, 8), rounded pill badges, ranked countdown charts, spinning vinyl turntables, and dynamic waveform scrubbers.
- **Physics**: Damped harmonic spring physics ($1 - e^{-kx}\cos(\omega x)$), squash & stretch ground impacts, dynamic floor contact shadows, and smoothstep wipes.
来源
github · https://github.com/gnustella-lab/procedural-motion-graphics
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