Point Claude Code, Cursor, or any MCP-capable agent at this server and it builds a real, playable browser…
gamedev.pl
以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →
**Describe a game. An AI agent builds it. Everyone plays it in the browser.**
**Play now → www.gamedev.pl** · closed beta
Follow along: YouTube · X
You write a few sentences about a game you want. The app asks what it needs to know, then you
can hand the brief to the platform builder or connect your own coding agent over MCP. The
agent builds actual code, not a template with the numbers changed. After review, the game
appears in the catalog and runs in a browser. Bring friends — some games turn phones into
controllers around one shared screen.
_Every game above was built this way._
This repository is the platform that does all of that, and it is open source.
Watch an AI dev team ship in public
Most of this codebase was written by coding agents, and the pipeline that builds the games is
itself run by agents. That is unusual enough to be worth watching rather than just reading
about:
- A creator's description becomes a spec, and a **QA gate** asks real clarifying questions
before any code is written.
- A creator chooses the hosted platform builder or connects their own Cursor, VS Code,
Claude Code, Codex, or other MCP-capable agent.
- The agent reports progress, screenshots, and playable drafts to Creator Studio while it
works; creator notes return over the same live channel.
- Revisions start a new task from the exact stored version the creator played, rather than
relying on a stale branch or pull request.
- Every game passes the validation gate and human review before publication to the separate,
agent-maintained games repository.
**One guarantee that CI enforces:** every game in the catalog is playable with a thumb. Touch
support is _derived from each game's source_, not declared in its spec, so a game cannot claim
playability it does not have.
The interesting engineering is written up in docs/ — start with
docs/README.md.
Connect your agent (MCP or the gamedevpl CLI)
Two doors, same games. The on-site page is
https://www.gamedev.pl/connect (also /mcp). It lives
in the header menu, not on /create or public game pages.
**MCP.** The server is remote and needs no install: point an MCP-capable client at
https://www.gamedev.pl/api/mcp and sign in with OAuth. Claude users can install it as a
plugin instead — listings/mcp/claude-plugin/README.md
has the exact sequence, including the connector approval that installing does not do on its
own. The official registry entry is pl.gamedev/creator.
The tools cover one build round: opening or rejoining it, reading the brief and the engine
kit, asking the kit and docs a question, staging and delivering source files, checking the
quality gate, and exchanging progress, screenshots and messages with the creator. Several
more exist and are deliberately never advertised, so an agent will not discover them.
listings/mcp/README.md lists every tool with its annotations,
what each destructive one actually consumes, and why the rest are hidden.
**CLI.** apps/cli is the gamedevpl terminal client (no local model). With no verb it
opens a REPL: talk first; a game starts when you ask for one. gamedevpl checkout is the own-editor
path. Installers (/install.sh) 404 while CLI_SURFACE is off. With the flag on, the
route serves the script even if no cli-v* GitHub release exists yet — that download is