E
eurafaeldecarvalho/skills
Minha coleção de skills do Claude — uma pasta por skill
在 GitHub(2026-11-12 核查时已不可用)该链接在 2026-11-12 返回 404,已不可用
- ★ 数取值
- 0 ★ · eurafaeldecarvalho/skills · 取自 GitHub 搜索 API · (2026-10-31 20:00:34 核对)
- 来源明细
- 从该仓库的 GitHub 页面直接读取 · 条目类型:开源项目
- 收录与活跃
- 收录于 2026-10-31 · 最近见到 2026-11-14 · 共见到 15 次 · 被 4 个来源列出
- 评分构成
- 综合分 403 · 4 个来源 · repo
常见问题(答案都来自我们的记录)
它适合谁 / 用来做什么?
我们把它归在这些标签下: 开源项目。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
仓库
eurafaeldecarvalho/skills;我们收录于 2026-10-31;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。# skills
以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →
A collection of Claude skills. Each skill lives in its own folder with a SKILL.md.
## Skills
Finding what to build — recurring agents that hunt and validate ideas before you build:
| Skill | What it does | Scope |
| apps-ideas-routine/ | A daily autonomous routine (Grok Bot, Claude scheduled tasks or any agent with a persistent workspace) that starts from who already pays and complains, keeps all state in SQLite with database-enforced guards, validates without talking to users (public data → fake-door landing → paid test → real checkout → paywalled MVP) and only then proposes building. Ships with schema, queries, a tested calc lib and 66 sourced benchmarks. | Web & mobile apps |
| games-ideas-routine/ | A daily autonomous routine for small games (web portals like Poki/CrazyGames, Steam, mobile, Roblox/UEFN) that starts from loops already proven (platform arbitrage, genre cohorts, jams) plus a structural twist, keeps all state in SQLite with database-enforced guards, validates by measured player behavior (portal playtests → Steam page/demo → paid tests only when they buy a real sample), picks the engine per idea and aims at a portfolio in net R$/hour, not MRR. Ships with schema, queries, a tested calc lib, 65 sourced benchmarks and a 352-test suite. | Games |
| oss-ideas-routine/ | A daily autonomous routine for open-source repos meant to earn GitHub stars, not money. It starts from measured demand (issues with hundreds of 👍 the maintainer refused, abandoned popular tools, tool requests on HN), cuts by category hit rate and maintenance load, keeps all state in SQLite with database-enforced guards, runs a launch-readiness gate, and judges each launch on organic stars after the owner's own posts (E14/E30/E90, two channels before a kill, net of any pre-launch pace). Ships with schema, queries, a tested calc lib, 63 sourced benchmarks and a 128-test suite. | Open source |
Once you're building — together these are the "impeccable + taste-skill, but for games":
| Skill | What it does | Scope |
| game-feel/ | How the action FEELS — the feedback/juice layer (easing, number-pop, trauma-based screenshake, hit-stop, particles, sound). | Shared (2D & 3D) |
| game-taste-2d/ | How a 2D game LOOKS — art direction (palette, value-based legibility, composition, mascot, camera/parallax, HUD/typography, anti-slop). The "taste-skill for 2D games". | 2D |
| game-taste-3d/ | How a stylized/low-poly 3D game LOOKS — art direction (palette, lighting & post, materials/shaders, silhouette & modeling, 3D camera, web/Steam pipeline, anti-slop). The "taste-skill for 3D games". | 3D |
| game-polish/ | The whole-build audit/polish pass (feel, art, readability, onboarding, performance, mobile, accessibility, audio, the shareable moment) → a prioritized fix list. The "impeccable for games". | Shared (2D & 3D) |
| roblox-game-qa/ | The Roblox QA + refinement pass to run before publishing/updating an experience or after a playtest. Starts with a mandatory shared-machine step (read the shared schedule, RAM pre-flight, book a slot, coordinate with other agents, Blocked when no slot), then ordered passes (audit, play critique, harden, red-team, adapt, polish, FINAL PASS on the published build, feedback loop) repeated in a convergence loop until two clean iterations. Covers build/tests (Rojo, Luau checks, Lune, a Lune fake server for multiplayer), every device and input (phone, tablet, desktop, console; touch, mouse/keyboard, gamepad), ProximityPrompts and camera, game flow, server authority and remotes, visuals/audio, measured performance, safety, publishing, accessibility and localization. Ships scripts (verify.sh, a Studio MCP play harness, a UI audit probe, an Output scanner, box-preflight.sh) and templates (context, feature inventory, report with iteration ledger, bug, manual checks). 0-4 scores, P0-P3 severity with examples, an anti-pattern catalog, a case study and a release gate with real-device and real-player checks. Method adapted from Impeccable. | Roblox |
## Skills
Finding what to build — recurring agents that hunt and validate ideas before you build:
| Skill | What it does | Scope |
| apps-ideas-routine/ | A daily autonomous routine (Grok Bot, Claude scheduled tasks or any agent with a persistent workspace) that starts from who already pays and complains, keeps all state in SQLite with database-enforced guards, validates without talking to users (public data → fake-door landing → paid test → real checkout → paywalled MVP) and only then proposes building. Ships with schema, queries, a tested calc lib and 66 sourced benchmarks. | Web & mobile apps |
| games-ideas-routine/ | A daily autonomous routine for small games (web portals like Poki/CrazyGames, Steam, mobile, Roblox/UEFN) that starts from loops already proven (platform arbitrage, genre cohorts, jams) plus a structural twist, keeps all state in SQLite with database-enforced guards, validates by measured player behavior (portal playtests → Steam page/demo → paid tests only when they buy a real sample), picks the engine per idea and aims at a portfolio in net R$/hour, not MRR. Ships with schema, queries, a tested calc lib, 65 sourced benchmarks and a 352-test suite. | Games |
| oss-ideas-routine/ | A daily autonomous routine for open-source repos meant to earn GitHub stars, not money. It starts from measured demand (issues with hundreds of 👍 the maintainer refused, abandoned popular tools, tool requests on HN), cuts by category hit rate and maintenance load, keeps all state in SQLite with database-enforced guards, runs a launch-readiness gate, and judges each launch on organic stars after the owner's own posts (E14/E30/E90, two channels before a kill, net of any pre-launch pace). Ships with schema, queries, a tested calc lib, 63 sourced benchmarks and a 128-test suite. | Open source |
Once you're building — together these are the "impeccable + taste-skill, but for games":
| Skill | What it does | Scope |
| game-feel/ | How the action FEELS — the feedback/juice layer (easing, number-pop, trauma-based screenshake, hit-stop, particles, sound). | Shared (2D & 3D) |
| game-taste-2d/ | How a 2D game LOOKS — art direction (palette, value-based legibility, composition, mascot, camera/parallax, HUD/typography, anti-slop). The "taste-skill for 2D games". | 2D |
| game-taste-3d/ | How a stylized/low-poly 3D game LOOKS — art direction (palette, lighting & post, materials/shaders, silhouette & modeling, 3D camera, web/Steam pipeline, anti-slop). The "taste-skill for 3D games". | 3D |
| game-polish/ | The whole-build audit/polish pass (feel, art, readability, onboarding, performance, mobile, accessibility, audio, the shareable moment) → a prioritized fix list. The "impeccable for games". | Shared (2D & 3D) |
| roblox-game-qa/ | The Roblox QA + refinement pass to run before publishing/updating an experience or after a playtest. Starts with a mandatory shared-machine step (read the shared schedule, RAM pre-flight, book a slot, coordinate with other agents, Blocked when no slot), then ordered passes (audit, play critique, harden, red-team, adapt, polish, FINAL PASS on the published build, feedback loop) repeated in a convergence loop until two clean iterations. Covers build/tests (Rojo, Luau checks, Lune, a Lune fake server for multiplayer), every device and input (phone, tablet, desktop, console; touch, mouse/keyboard, gamepad), ProximityPrompts and camera, game flow, server authority and remotes, visuals/audio, measured performance, safety, publishing, accessibility and localization. Ships scripts (verify.sh, a Studio MCP play harness, a UI audit probe, an Output scanner, box-preflight.sh) and templates (context, feature inventory, report with iteration ledger, bug, manual checks). 0-4 scores, P0-P3 severity with examples, an anti-pattern catalog, a case study and a release gate with real-device and real-player checks. Method adapted from Impeccable. | Roblox |
收录徽章(可选)
想把收录标记放进 README 就复制这行,可选,不影响收录。
[](https://anclum.com/zh/s/eurafaeldecarvalho-skills/)
- 来源
- github · https://github.com/eurafaeldecarvalho/skills
- 按领域浏览
- 开源项目
- 收录来源
- 4 个独立来源
- 收录于
- 今天
同类推荐
所属领域与标签
每个标签都能点进去看同类的全部条目。数字是当前库里的真实条数。