E
ee0pdt/Godot-MCP
Create and edit games in the Godot editor
在 GitHub 查看 ↗链接已于 2026-11-12 核查 · HTTP 200 · 打开的是厂商自己的官网
我们没有从该仓库取到可核对的安装命令,也没有公开的远端端点。这两样都没有时,我们不出配置——编一条出来比不给更糟。 各客户端的接法 →
- 来源明细
- 收录自 abordage/awesome-mcp 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
- 收录与活跃
- 收录于 2026-11-05 · 最近见到 2026-11-14 · 共见到 10 次 · 被 10 个来源列出
- 评分构成
- 综合分 1,003 · 10 个来源 · mcp
常见问题(答案都来自我们的记录)
它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
我们收录于 2026-11-05;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。
# Godot MCP (Model Context Protocol)
以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →
A comprehensive integration between Godot Engine and AI assistants using the Model Context Protocol (MCP). This plugin allows AI assistants to interact with your Godot projects, providing powerful capabilities for code assistance, scene manipulation, and project management.
## Features
Full Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources
Two-way Communication: Send project data to AI and apply suggested changes directly in the editor
Command Categories:
Node Commands: Create, modify, and manage nodes in your scenes
Script Commands: Edit, analyze, and create GDScript files
Scene Commands: Manipulate scenes and their structure
Project Commands: Access project settings and resources
Editor Commands: Control various editor functionality
## Quick Setup
### 1. Clone the Repository
bash
git clone https://github.com/ee0pdt/godot-mcp.git
cd godot-mcp
### 2. Set Up the MCP Server
bash
cd server
npm install
npm run build
# Return to project root
cd ..
### 3. Set Up Claude Desktop
1. Edit or create the Claude Desktop config file:
bash
# For macOS
nano ~/Library/Application\ Support/Claude/claudedesktopconfig.json
2. Add the following configuration (or use the included claudedesktopconfig.json as a reference):
json
"mcpServers": {
"godot-mcp": {
"command": "node",
"args": [
"PATHTOYOURPROJECT/server/dist/index.js"
],
"env": {
"MCPTRANSPORT": "stdio"
> Note: Replace PATHTOYOURPROJECT with the absolute path to where you have this repository stored.
3. Restart Claude Desktop
### 4. Open the Example Project in Godot
1. Open Godot Engine
2. Select "Import" and navigate to the cloned repository
3. Open the project.godot file
4. The MCP plugin is already enabled in this example project
## Using MCP with Claude
After setup, you can work with your Godot project directly from Claude using natural language. Here are some examples:
### Example Prompts
@mcp godot-mcp read godot://script/current
I need help optimizing my player movement code. Can you suggest improvements?
@mcp godot-mcp run get-scene-tree
Add a cube in the middle of the scene and then make a camera that is looking at the cube.
@mcp godot-mcp read godot://scene/current
Create an enemy AI that patrols between waypoints and attacks the player when in range.
### Natural Language Tasks Claude Can Perform
"Create a main menu with play, options, and quit buttons"
"Add collision detection to the player character"
"Implement a day/night cycle system"
"Refactor this code to use signals instead of direct references"
"Debug why my player character falls through the floor sometimes"
## Available Resources and Commands
### Resource Endpoints:
godot://script/current - The currently open script
godot://scene/current - The currently open scene
godot://project/info - Project metadata and settings
### Command Categories:
#### Node Commands
get-scene-tree - Returns the scene tree structure
get-node-properties - Gets properties of a specific node
create-node - Creates a new node
## Features
Full Godot Project Access: AI assistants can access and modify scripts, scenes, nodes, and project resources
Two-way Communication: Send project data to AI and apply suggested changes directly in the editor
Command Categories:
Node Commands: Create, modify, and manage nodes in your scenes
Script Commands: Edit, analyze, and create GDScript files
Scene Commands: Manipulate scenes and their structure
Project Commands: Access project settings and resources
Editor Commands: Control various editor functionality
## Quick Setup
### 1. Clone the Repository
bash
git clone https://github.com/ee0pdt/godot-mcp.git
cd godot-mcp
### 2. Set Up the MCP Server
bash
cd server
npm install
npm run build
# Return to project root
cd ..
### 3. Set Up Claude Desktop
1. Edit or create the Claude Desktop config file:
bash
# For macOS
nano ~/Library/Application\ Support/Claude/claudedesktopconfig.json
2. Add the following configuration (or use the included claudedesktopconfig.json as a reference):
json
"mcpServers": {
"godot-mcp": {
"command": "node",
"args": [
"PATHTOYOURPROJECT/server/dist/index.js"
],
"env": {
"MCPTRANSPORT": "stdio"
> Note: Replace PATHTOYOURPROJECT with the absolute path to where you have this repository stored.
3. Restart Claude Desktop
### 4. Open the Example Project in Godot
1. Open Godot Engine
2. Select "Import" and navigate to the cloned repository
3. Open the project.godot file
4. The MCP plugin is already enabled in this example project
## Using MCP with Claude
After setup, you can work with your Godot project directly from Claude using natural language. Here are some examples:
### Example Prompts
@mcp godot-mcp read godot://script/current
I need help optimizing my player movement code. Can you suggest improvements?
@mcp godot-mcp run get-scene-tree
Add a cube in the middle of the scene and then make a camera that is looking at the cube.
@mcp godot-mcp read godot://scene/current
Create an enemy AI that patrols between waypoints and attacks the player when in range.
### Natural Language Tasks Claude Can Perform
"Create a main menu with play, options, and quit buttons"
"Add collision detection to the player character"
"Implement a day/night cycle system"
"Refactor this code to use signals instead of direct references"
"Debug why my player character falls through the floor sometimes"
## Available Resources and Commands
### Resource Endpoints:
godot://script/current - The currently open script
godot://scene/current - The currently open scene
godot://project/info - Project metadata and settings
### Command Categories:
#### Node Commands
get-scene-tree - Returns the scene tree structure
get-node-properties - Gets properties of a specific node
create-node - Creates a new node
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- 来源
- awesome · https://github.com/ee0pdt/Godot-MCP
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