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debuffjp/debuff

Open-source toolkit for 2D browser games. It handles the boring bits so you can get to the fun part sooner.

装之前:有可直接复制的命令 · 许可证 MIT · 链接可访问

SECURITY.md ✓
在 GitHub 查看 ↗链接已于 2026-11-12 核查 · HTTP 200 · 打开的是厂商自己的官网

2026-11-14 实测:这个包没有可执行入口,npx 起不来。

安装与配置
  1. 复制上面的命令
  2. 粘成 claude_desktop_config.json 里 mcpServers 的一项(本地服务器用 command + args,示例见 客户端接法)
  3. 重启客户端
客户端配置(取自该仓库的安装命令)
{
  "mcpServers": {
    "debuffjp-debuff": {
      "command": "npx",
      "args": ["debuff"]
    }
  }
}

解析自我们于 2026-10-26 抓取的该仓库 README;我们未执行过。

command/args 来自仓库写明的安装命令;不确定时请以该项目 README 为准。
VS Code(.vscode/mcp.json —— 键名是 servers)
{
  "servers": {
    "debuffjp-debuff": {
      "command": "npx",
      "args": ["debuff"]
    }
  }
}
VS Code 顶层键是 <code>servers</code>,其余与上面那份相同。
Claude Code(命令行)
claude mcp add --transport stdio debuffjp-debuff -- npx debuff
Claude Code 不收 JSON 文件,用这条命令直接加。
配置项的键名以你的客户端为准:客户端与 CLI
★ 数取值
12 ★ · debuffjp/debuff · 取自 GitHub 搜索 API · (2026-11-13 20:00:50 核对)
来源明细
收录自 punkpeye/awesome-mcp-servers 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
收录与活跃
收录于 2026-10-23 · 最近见到 2026-11-14 · 共见到 26 次 · 被 23 个来源列出
评分构成
综合分 2,300 · 12 ★ · 23 个来源 · mcp
安装
npx debuff
常见问题(答案都来自我们的记录)
怎么安装?
该仓库给出的安装命令是 npx debuff。我们的记录里它是仓库自己提供的;不保证在你的客户端上直接可用。
它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
仓库 debuffjp/debuff;我们收录于 2026-10-23;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。

more room for play.

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

debuff is an open-source toolkit for 2D browser games that handles the basics for you (the game loop, controls, sound, levels, testing, shipping) so you get to that game sooner and spend your time on what makes it yours.
The groundwork, done. Start from a running game in under a minute. Crisp pixels on every screen, keyboard, touch and gamepad, sound that plays, levels from Tiled or LDtk, and a build you can put anywhere on the web, game portals like Poki and CrazyGames included (publishing guide).
Tune it until it feels right. Speeds, timings and other feel values become live sliders in the dev panel, with undo.
When something breaks, it tells you. Errors say whose bug it is and point at the line. Replays and scenario tests bring a bug back exactly, so you can fix it and move on.
Room to grow. Small (the starter ships at about 19 kB) and fast: its renderer, spryte, draws moving sprites 2-4x faster than the most popular 2D web renderer, at an eighth of its size: 800,000 at 60 fps on our test laptop, against 200,000 (benchmarks, run them yourself), so the engine doesn't hold your idea back.
Agents help if you want them, you decide. Coding agents can play the game you have open, read what's happening and check their changes. Creative calls stay with you.
> Status: 0.9, early development. APIs will change, and feedback from real games shapes them.
## Try it
You need Node.js 22 or newer.
bash
npm create debuff@latest my-game
cd my-game
npm install
npm run dev
Open the URL it prints, then press in the game for the dev panel. Edit src/main.ts and the game reloads. The first command asks which template you want. Base templates are starting points for your own game: basic (the minimal starter), topdown (a tile world seen from above), isometric (a 2:1 grid), sidescroller (run and jump) and pointclick (rooms, hotspots and an inventory), all but the first with pixel art drawn in tenten. Examples are finished small games to learn from: platformer, mossfell (a top-down adventure) and squish (a match-3 that plays well on phones). Skip the question with -- --template . pnpm, Yarn and Bun work too (pnpm create debuff, and so on).
New projects include a .mcp.json, so a coding agent like Claude Code can play and inspect the game you have open, and draw its pixel art with tenten. See the agent guide.
Working on debuff itself? Clone the repo, then run npm install and npm run build. cd templates/platformer && npx debuff dev runs a template against your local packages, and the repo's .mcp.json points the MCP server at it. See CONTRIBUTING.
## Why not just canvas and JavaScript?
| | Raw canvas + JS | debuff |
| Sprites at 60 fps | ~5,000 | ~100,000 one call each, ~800,000 in bulk (spryte: WebGL2 with a Canvas 2D fallback) |
| Small game, shipped | what you write | ~19 kB brotli for the starter, everything included |
| A crash in update | the loop dies silently | stops, says whose bug it is, links the source line |
| Tuning feel | edit, reload, replay | sliders while you play, with undo and copy back to code |
| AI agents | read code and guess | play your game: state, frames and errors, and you see what they did |
收录徽章(可选)
想把收录标记放进 README 就复制这行,可选,不影响收录。
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来源
awesome · https://github.com/debuffjp/debuff
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MCP 服务
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安全策略
该仓库根目录有 SECURITY.md(我们只核文件存在,未核内容)

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