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Coding-Solo/godot-mcp

Coding-Solo/godot-mcp

📇 🏠 - Interact with the Godot game engine: edit, run and debug projects and manage scenes
在 GitHub 查看 ↗直链 · 无中转页
配置模板(请按你的客户端调整)
claude mcp add godot-mcp -- npx -y godot-mcp
这是根据仓库名生成的可粘贴骨架,命令行参数与包名请以该项目 README 为准。
★ 数取值
6,116 ★ · Coding-Solo/godot-mcp · 取自该仓库的 GitHub 页面 · (2026-10-16 20:00:20 核对)
来源明细
收录自 punkpeye/awesome-mcp-servers 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
收录与活跃
收录于 2026-10-09 · 最近见到 2026-10-16 · 共见到 32 次 · 被 10 个来源列出
评分构成
综合分 1,003 · 6,116 ★ · 10 个来源 · mcp
常见问题(答案都来自我们的记录)
怎么安装?
我们【没有】从该仓库取到安装命令(我们的 install 覆盖率只有约 4%)。请看它的 README 或 releases 页。
它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
仓库 Coding-Solo/godot-mcp;我们收录于 2026-10-09;最近见到 2026-10-16。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。
第三方质量标记

Godot MCP

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

A Model Context Protocol (MCP) server for interacting with the Godot game engine.
Introduction
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.
Features
- **Launch Godot Editor**: Open the Godot editor for a specific project
- **Run Godot Projects**: Execute Godot projects in debug mode
- **Capture Debug Output**: Retrieve console output and error messages
- **Control Execution**: Start and stop Godot projects programmatically
- **Get Godot Version**: Retrieve the installed Godot version
- **List Godot Projects**: Find Godot projects in a specified directory
- **Project Analysis**: Get detailed information about project structure
- **Scene Management**:
- Create new scenes with specified root node types
- Add nodes to existing scenes with customizable properties
- Load sprites and textures into Sprite2D nodes
- Export 3D scenes as MeshLibrary resources for GridMap
- Save scenes with options for creating variants
- **UID Management** (for Godot 4.4+):
- Get UID for specific files
- Update UID references by resaving resources
Requirements
- Godot Engine installed on your system
- Node.js (>=18.0.0) and npm
- An AI agent that supports MCP
Quick Start
Claude Code
That's it. Restart Claude Code and your Godot MCP tools are available.
With environment variables:
Cline
Add to your Cline MCP settings file (~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json):
Cursor
**Using the Cursor UI:**
1. Go to **Cursor Settings** > **Features** > **MCP**
2. Click on the **+ Add New MCP Server** button
3. Fill out the form:
- Name: godot
- Type: command
- Command: npx @coding-solo/godot-mcp
4. Click "Add"
5. You may need to press the refresh button in the top right corner of the MCP server card to populate the tool list
**Using Project-Specific Configuration:**
Create a file at .cursor/mcp.json in your project directory:
Other MCP Clients
For any MCP-compatible client, use this configuration:
Environment Variables
| Variable | Description |
|----------|-------------|
| GODOT_PATH | Path to the Godot executable (overrides automatic detection) |
| DEBUG | Set to "true" to enable detailed server-side debug logging |
Building from Source
Then point your MCP client to build/index.js instead of using npx.
Architecture
The Godot MCP server uses a bundled GDScript approach for complex operations:
1. **Direct Commands**: Simple operations like launching the editor or getting project info use Godot's built-in CLI commands directly.
2. **Bundled Operations Script**: Complex operations like creating scenes or adding nodes use a single, comprehensive GDScript file (godot_operations.gd) that handles all operations.
来源
awesome · https://github.com/Coding-Solo/godot-mcp
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