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codemaestroai/advanced-unity-mcp

codemaestroai/advanced-unity-mcp

Advanced Unity game engine integration
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来源明细
收录自 abordage/awesome-mcp 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
收录与活跃
收录于 2026-10-14 · 最近见到 2026-10-16 · 共见到 4 次 · 被 3 个来源列出
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综合分 303 · 3 个来源 · mcp
常见问题(答案都来自我们的记录)
怎么安装?
我们【没有】从该仓库取到安装命令(我们的 install 覆盖率只有约 4%)。请看它的 README 或 releases 页。
它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
我们收录于 2026-10-14;最近见到 2026-10-16。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。
第三方质量标记

Advanced Unity MCP from Code Maestro

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

**Control Unity with AI through natural language commands.**
Instead of clicking through menus and manually setting up GameObjects, just tell your AI assistant what you want and watch it happen automatically.
**Watch the video**
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Quick Start
**1. Install the Package**
Unity Package Manager → Add package from git URL for the version of Unity you are using
For **Unity 2020-2022**
For **Unity 6+**
**2. Connect Your AI**
- Go to Code Maestro > MCP Dashboard in Unity.
- **For Code Maestro Desktop App:** Select the "Code Maestro Desktop App" connection mode. The connection is automatic, and the dashboard will show the connection status.
- **For other clients (VS Code, Cursor, etc.):** Select the "Other Clients" connection mode, then click **Configure** next to your preferred client.
- Start giving commands!
**Supported MCP Clients:**
- **Code Maestro Desktop App** (uses Direct Connection)
- **GitHub Copilot (VS Code)**
- **Cursor**
- **Windsurf**
- **Claude Desktop**
- ...and any other MCP-capable copilot.
*Clients other than the Code Maestro Desktop App use the Relay Server connection, which is installed automatically.*
What Unity MCP Can Do
**Core Editor Control** - Play/pause/stop game, execute menu items, read/clear console messages
**Asset & Scene Management** - Create/modify/delete materials, prefabs, scripts, manage scenes and GameObjects
**Build & Platform Tools** - Build settings, platform switching, Android Debug Bridge operations
**Project Configuration** - Unity packages, project settings, PlayerPrefs, external tools
**Performance Analysis** - Unity Profiler control for performance bottlenecks
Examples
- "Check the console for any errors"
- "Create a script called PlayerMovement with WASD controls"
- "Switch the build target to iOS"
- "Add a rigidbody component to the selected object"
- "Create a new material with metallic properties"
- "Save the current GameObject as a prefab"
- "Clear all console messages and check for warnings"
How It Works
Unity MCP bridges your Unity Editor with AI assistants using the Model Context Protocol. It supports two connection modes, which can be selected in the MCP Dashboard:
- **Direct Connection (for Code Maestro Desktop App):** This is the recommended mode for Code Maestro users. The Unity Editor connects directly to the Code Maestro Desktop App's central hub. This method is faster and doesn't require a separate relay server.
- **Unity MCP Connector:** Runs inside the Unity Editor to manage the connection.
- **Relay Server Connection (for other clients):** For clients like VS Code or Cursor, the bridge uses a local TCP server and a relay server.
来源
awesome · https://github.com/codemaestroai/advanced-unity-mcp
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