A
ayeletstudioindia/unreal-analyzer-mcp
MCP server for Unreal Engine 5
在 GitHub 查看 ↗链接已于 2026-11-12 核查 · HTTP 200 · 打开的是厂商自己的官网
我们没有从该仓库取到可核对的安装命令,也没有公开的远端端点。这两样都没有时,我们不出配置——编一条出来比不给更糟。 各客户端的接法 →
- 来源明细
- 收录自 abordage/awesome-mcp 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
- 收录与活跃
- 收录于 2026-11-05 · 最近见到 2026-11-14 · 共见到 10 次 · 被 10 个来源列出
- 评分构成
- 综合分 1,003 · 10 个来源 · mcp
常见问题(答案都来自我们的记录)
它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
我们收录于 2026-11-05;最近见到 2026-11-14。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。
# Unreal Engine Code Analyzer MCP Server
以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →
A Model Context Protocol (MCP) server that provides powerful source code analysis capabilities for Unreal Engine codebases. This tool enables AI assistants like Claude and Cline to deeply understand and analyze Unreal Engine source code.
## Features
Class Analysis: Get detailed information about C++ classes including methods, properties, and inheritance
Hierarchy Mapping: Visualize and understand class inheritance hierarchies
Code Search: Search through code with context-aware results
Reference Finding: Locate all references to classes, functions, or variables
Subsystem Analysis: Analyze major Unreal Engine subsystems like Rendering, Physics, etc.
Game Genre Knowledge: Built-in knowledge base of game genres, features, and implementation patterns
Pattern Detection & Learning: Identifies common Unreal Engine patterns and provides learning resources
Custom Codebase Support: Analyze your own Unreal Engine project codebase
## Quick Start
## Installation
1. Clone this repository:
bash
git clone https://github.com/ayeletstudioindia/unreal-analyzer-mcp
cd unreal-analyzer-mcp
2. Install dependencies:
bash
npm install
3. Build the project:
bash
npm run build
## Configuration
### For Claude Desktop App
Add the following to your Claude desktop configuration file (%APPDATA%\Claude\claudedesktopconfig.json on Windows):
json
"mcpServers": {
"unreal-analyzer": {
"command": "node",
"args": ["path/to/unreal-analyzer/build/index.js"],
"env": {}
### For Cline
Add the following to your Cline MCP settings file (%APPDATA%\Code\User\globalStorage\saoudrizwan.claude-dev\settings\clinemcpsettings.json on Windows):
json
"mcpServers": {
"unreal-analyzer": {
"command": "node",
"args": ["path/to/unreal-analyzer/build/index.js"],
"env": {}
## Technical Details
The analyzer is built using:
TypeScript for type-safe code
Tree-sitter for robust C++ parsing
Model Context Protocol SDK for AI assistant integration
Glob for file pattern matching
Key dependencies:
@modelcontextprotocol/create-server: ^0.1.0
tree-sitter: ^0.20.1
tree-sitter-cpp: ^0.20.0
glob: ^8.1.0
## Usage
Before using any analysis tools, you must first set either the Unreal Engine source path or a custom codebase path:
### Setting Up Analysis
#### For Unreal Engine Source Code
typescript
"name": "setunrealpath",
"arguments": {
"path": "/path/to/UnrealEngine/Source"
#### For Custom C++ Codebases
typescript
"name": "setcustomcodebase",
"arguments": {
"path": "/path/to/your/codebase"
The custom codebase feature allows you to analyze any C++ project. For example:
Game engines (Unity, Godot, custom engines)
Graphics libraries (OpenGL, Vulkan, DirectX)
Frameworks (Qt, Boost, SFML)
Any C++ application or library
Example analyzing a custom game engine:
typescript
// Initialize with custom codebase
"name": "setcustomcodebase",
"arguments": {
"path": "/path/to/game-engine"
// Analyze engine's renderer class
"name": "analyzeclass",
"arguments": {
"className": "Renderer"
// Find all shader-related code
"name": "searchcode",
"arguments": {
"query": "shader|glsl|hlsl",
"filePattern": ".{h,cpp,hpp}"
// Get render system class hierarchy
"name": "findclasshierarchy",
"arguments": {
"className": "RenderSystem",
"includeImplementedInterfaces": true
## Features
Class Analysis: Get detailed information about C++ classes including methods, properties, and inheritance
Hierarchy Mapping: Visualize and understand class inheritance hierarchies
Code Search: Search through code with context-aware results
Reference Finding: Locate all references to classes, functions, or variables
Subsystem Analysis: Analyze major Unreal Engine subsystems like Rendering, Physics, etc.
Game Genre Knowledge: Built-in knowledge base of game genres, features, and implementation patterns
Pattern Detection & Learning: Identifies common Unreal Engine patterns and provides learning resources
Custom Codebase Support: Analyze your own Unreal Engine project codebase
## Quick Start
## Installation
1. Clone this repository:
bash
git clone https://github.com/ayeletstudioindia/unreal-analyzer-mcp
cd unreal-analyzer-mcp
2. Install dependencies:
bash
npm install
3. Build the project:
bash
npm run build
## Configuration
### For Claude Desktop App
Add the following to your Claude desktop configuration file (%APPDATA%\Claude\claudedesktopconfig.json on Windows):
json
"mcpServers": {
"unreal-analyzer": {
"command": "node",
"args": ["path/to/unreal-analyzer/build/index.js"],
"env": {}
### For Cline
Add the following to your Cline MCP settings file (%APPDATA%\Code\User\globalStorage\saoudrizwan.claude-dev\settings\clinemcpsettings.json on Windows):
json
"mcpServers": {
"unreal-analyzer": {
"command": "node",
"args": ["path/to/unreal-analyzer/build/index.js"],
"env": {}
## Technical Details
The analyzer is built using:
TypeScript for type-safe code
Tree-sitter for robust C++ parsing
Model Context Protocol SDK for AI assistant integration
Glob for file pattern matching
Key dependencies:
@modelcontextprotocol/create-server: ^0.1.0
tree-sitter: ^0.20.1
tree-sitter-cpp: ^0.20.0
glob: ^8.1.0
## Usage
Before using any analysis tools, you must first set either the Unreal Engine source path or a custom codebase path:
### Setting Up Analysis
#### For Unreal Engine Source Code
typescript
"name": "setunrealpath",
"arguments": {
"path": "/path/to/UnrealEngine/Source"
#### For Custom C++ Codebases
typescript
"name": "setcustomcodebase",
"arguments": {
"path": "/path/to/your/codebase"
The custom codebase feature allows you to analyze any C++ project. For example:
Game engines (Unity, Godot, custom engines)
Graphics libraries (OpenGL, Vulkan, DirectX)
Frameworks (Qt, Boost, SFML)
Any C++ application or library
Example analyzing a custom game engine:
typescript
// Initialize with custom codebase
"name": "setcustomcodebase",
"arguments": {
"path": "/path/to/game-engine"
// Analyze engine's renderer class
"name": "analyzeclass",
"arguments": {
"className": "Renderer"
// Find all shader-related code
"name": "searchcode",
"arguments": {
"query": "shader|glsl|hlsl",
"filePattern": ".{h,cpp,hpp}"
// Get render system class hierarchy
"name": "findclasshierarchy",
"arguments": {
"className": "RenderSystem",
"includeImplementedInterfaces": true
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- awesome · https://github.com/ayeletstudioindia/unreal-analyzer-mcp
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