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antics-gg/antics-mcp

antics-gg/antics-mcp

Deploy a single-file HTML game to a s
在 GitHub 查看 ↗直链 · 无中转页
配置模板(请按你的客户端调整)
claude mcp add antics-mcp -- npx -y antics-mcp
这是根据仓库名生成的可粘贴骨架,命令行参数与包名请以该项目 README 为准。
★ 数取值
5 ★ · antics-gg/antics-mcp · 取自该仓库的 GitHub 页面 · (2026-10-16 20:00:20 核对)
来源明细
收录自 punkpeye/awesome-mcp-servers 榜单(我们从中收集的条目之一) · 条目类型:MCP 服务
收录与活跃
收录于 2026-10-09 · 最近见到 2026-10-16 · 共见到 32 次 · 被 7 个来源列出
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综合分 703 · 5 ★ · 7 个来源 · mcp
常见问题(答案都来自我们的记录)
怎么安装?
我们【没有】从该仓库取到安装命令(我们的 install 覆盖率只有约 4%)。请看它的 README 或 releases 页。
它适合谁 / 用来做什么?
我们把它归在这些标签下: MCP 服务。标签来自条目自身,不是我们强加的分类。
谁维护它、还在更新吗?
仓库 antics-gg/antics-mcp;我们收录于 2026-10-09;最近见到 2026-10-16。这里没有"官方认证"或"质量评级"——我们只记录来源与时间。
第三方质量标记

antics-mcp

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

**Multiplayer for your game, in one prompt.** An MCP server
that lets an AI agent generate a web game and deploy it to a **playable multiplayer URL** —
rooms, live state sync, and leaderboards — inside a single conversation.
AI can write a whole game — a single HTML file or a multi-file project — but it can't stand up
a server, so everything it builds is single-player. antics-mcp is the missing piece: your
agent writes the game, calls one tool, and hands you back a link your friends can open. No
backend, no player accounts.
→ antics.gg · full API in one file: antics.gg/llms.txt
Install
**Claude Code:**
**Claude Desktop / Cursor / any MCP client** — add to your MCP config
(claude_desktop_config.json, Cursor's mcp.json, etc.):
Then just ask: *“Make a 2-player game and deploy it.”* The agent writes it, calls deploy_game,
and returns a playable URL — no copy-paste, no site visit, no login.
Tools
| Tool | What it does | Login? |
|------|--------------|--------|
| **deploy_game** | Deploy a game (html for a single file, or files for a multi-file project) → returns a playable multiplayer URL. Keyless (ephemeral room) unless given a projectId. | No |
| **create_project** | Create a project; returns its id, publishable key (pk_), and secret key (sk_, shown once). | Yes |
| **get_leaderboard** | Read a project's leaderboard (top scores). | Yes |
| **list_projects** | List your projects. | Yes |
| **set_share_preview** | Brand how a project's room links unfurl on social — title, description, and image. | Yes |
deploy_game works **without any login** — it returns an ephemeral, keyless URL you can share
immediately (rooms hold 8 players and last 24h). To persist links + leaderboards and raise the
limits, sign in once with npx antics-cli login (GitHub), then the owner-scoped tools unlock and
deploy_game can target a project.
How the multiplayer works
Your agent doesn't need to know any of this up front — antics.gg/llms.txt
is the complete API in one file, written so an LLM can integrate it one-shot. In brief: a game
calls joinRoom({}), shared room state is host-authoritative with per-player slices, writes
来源
awesome · https://github.com/antics-gg/antics-mcp
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