claude mcp add mcp-tic-tac-toe -- npx -y mcp-tic-tac-toe
A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
4 โ ยท tomholford/mcp-tic-tac-toe ยท read from the repository page ยท (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list ยท type: MCP server
Harvest history
first seen 2026-10-09 ยท last seen 2026-10-16 ยท seen 32ร ยท listed by 7 sources
Score
score 703 ยท 4 โ ยท 7 sources ยท mcp
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: MCP ๆๅก. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository tomholford/mcp-tic-tac-toe๏ผfirst catalogued 2026-10-09๏ผlast seen 2026-10-16ใThere is no official certification or quality rating here โ we record sources and dates only.
A Model Context Protocol (MCP) server that enables AI assistants to play tic-tac-toe through standardized tool interfaces. Perfect for demonstrating AI-human collaboration and MCP integration. Overview This project implements a complete tic-tac-toe game as an MCP server, allowing AI assistants like Claude to: - Create and manage multiple game sessions - Make strategic moves and analyze positions - Provide game commentary and suggestions - Play against humans or other AIs Quick Start Prerequisites - Go 1.19+ installed - Claude Code or other MCP-compatible client Installation Basic Usage MCP Configuration Claude Code Setup 1. **Build the server:** 2. **Add to your MCP configuration:** Create or edit your MCP configuration file: 3. **Add the server configuration:** 4. **Restart Claude Code** and the tic-tac-toe tools will be available. c Claude Desktop Available MCP Tools The server exposes 8 tools for complete game management: Game Management - **new_game** - Create a new tic-tac-toe game - Optional: game_id (string) - Custom game identifier - Returns: Game ID, starting player, initial board - **list_games** - Show all active game sessions - Returns: List of active game IDs - **reset_game** - Reset a game to initial state - Required: game_id (string) - Returns: Confirmation and fresh board Gameplay - **make_move** - Execute a move on the board - Required: game_id (string), position (A1-C3), player (X/O) - Returns: Updated board, game status, next player - **get_board** - Get current board state - Required: game_id (string) - Returns: Board display, current player, move count - **get_available_moves** - List all valid moves - Required: game_id (string) - Returns: Available positions for current player Analysis - **get_status** - Check game status and winner - Required: game_id (string) - Returns: Game status (ongoing/won/draw), winner if applicable - **analyze_position** - Get strategic analysis - Required: game_id (string) - Returns: Position analysis and board state Usage Examples Start a New Game Make Strategic Moves Get Game Status Transport Options The server supports three transport methods: 1. Stdio (Default) Best for local MCP clients like Claude Code: