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tahooki/unreal-blender-mcp

unreal-blender-mcp

Before you install: a copy-paste command is available · no license recorded · link reachable

View on GitHub ↗Link checked 2026-11-12 · HTTP 200 · opens the vendor's own site

checked 2026-11-14 — this package is not on npm/PyPI (E404); the command below fails as written.

Install & config
  1. Copy the command above
  2. Paste it as one entry under mcpServers in claude_desktop_config.json — local servers take command + args (example: clients)
  3. Restart your client
Client config (built from the install command this repo gives)
{
  "mcpServers": {
    "tahooki-unreal-blender-mcp": {
      "command": "uvx",
      "args": ["unreal-blender-mcp"]
    }
  }
}

Parsed from the README we fetched on 2026-11-06; we have not executed it.

command/args come from the install command the repository states. When it is ambiguous, the project README wins.
VS Code (.vscode/mcp.json - the key is servers)
{
  "servers": {
    "tahooki-unreal-blender-mcp": {
      "command": "uvx",
      "args": ["unreal-blender-mcp"]
    }
  }
}
Same server, but VS Code keeps it under <code>servers</code>.
Claude Code (command line)
claude mcp add --transport stdio tahooki-unreal-blender-mcp -- uvx unreal-blender-mcp
Claude Code does not read a config file; add the server with this command.
Key names differ by client: Clients & CLI
Source
collected from the abordage/awesome-mcp list · type: MCP server
Harvest history
first seen 2026-11-05 · last seen 2026-11-14 · seen 10× · listed by 10 sources
Score
score 1,003 · 10 sources · mcp
Install
uvx unreal-blender-mcp
FAQ (answers come from our records)
How do I install it?
The repository provides this install command: uvx unreal-blender-mcp. It comes from the repository itself; we cannot guarantee it runs as-is in your client.
Who is it for?
We filed it under these tags: MCP 服务. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
first catalogued 2026-11-05;last seen 2026-11-14。There is no official certification or quality rating here — we record sources and dates only.

# Unreal-Blender MCP

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

Unreal-Blender MCP is a unified server for controlling both Blender and Unreal Engine via AI agents using the MCP (Machine Control Protocol) approach.
## Overview
This project extends the blender-mcp framework to include support for Unreal Engine, allowing AI agents like Claude and ChatGPT to simultaneously control both platforms through a single interface.
## Submodule Information
This project includes blender-mcp as a Git submodule. When cloning the repository, use the following commands:
bash
# Clone with submodules
git clone --recursive https://github.com/tahooki/unreal-blender-mcp.git
# Or clone normally and then initialize submodules
git clone https://github.com/tahooki/unreal-blender-mcp.git
cd unreal-blender-mcp
git submodule update --init --recursive
## Features
Unified Control: Single MCP server to control both Blender and Unreal Engine
AI Agent Integration: Designed to work with Claude, ChatGPT, and other AI assistants
Blender Features: Retains all blender-mcp functionality including:
Scene manipulation
Object creation and editing
Material management
PolyHaven asset integration
Hyper3D Rodin model generation
Unreal Engine Features:
Level creation and management
Asset importing
Python code execution
Scene manipulation
Extension Structure: Easily extend both Blender addon and server while maintaining compatibility with upstream updates
## Architecture
The system consists of three main components:
1. MCP Server: Central hub communicating with AI agents via SSE (Server-Sent Events) on port 8000
2. Blender Addon: Socket server within Blender on port 8400 (standard) or 8401 (extended)
3. Unreal Plugin: HTTP server within Unreal Engine on port 8500
[AI Agent] [MCP Server (8300)]
|--HTTP--> [Blender Addon (8400)]
|--HTTP--> [Unreal Plugin (8500)]
## Extension Structure
This project uses an extension approach to maintain compatibility with upstream changes:
Blender Addon Extension: Extends the original BlenderMCPServer while keeping the original code intact
Server Extension: Enhances the original server with additional tools and Unreal Engine integration
Interface Tools: Provides utilities for installing, configuring, and running extensions
This approach allows easy updates from the original projects without code conflicts.
## Step-by-Step Installation and Setup Guide
### Prerequisites
Python 3.10 or later
Blender 3.0 or later
Unreal Engine 5.0 or later
uv package manager (install with pip install uv if you don't have it)
### 1. Clone the Repository
bash
# Clone with submodules (recommended)
git clone --recursive https://github.com/tahooki/unreal-blender-mcp.git
cd unreal-blender-mcp
# Or if you already cloned without --recursive:
git clone https://github.com/tahooki/unreal-blender-mcp.git
cd unreal-blender-mcp
git submodule update --init --recursive
### 2. Set Up Python Environment
bash
# Create a virtual environment and activate it
uv venv
# On Windows:
.\venv\Scripts\activate
# On macOS/Linux:
source venv/bin/activate
# Install project dependencies
uv pip install -e .
### 3. Install Blender Addon
Choose ONE of the following options:
#### Option A: Standard Addon (Original blender-mcp)
1. Open Blender
2. Navigate to Edit > Preferences > Add-ons
Listed badge (optional)
Copy this line into the README if you want the listing mark. Optional, and it does not affect being listed.
[![Listed on Anclum](https://anclum.com/badge/listed.svg)](https://anclum.com/en/s/tahooki-unreal-blender-mcp/)
Source
awesome · https://github.com/tahooki/unreal-blender-mcp
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