claude mcp add unreal-ai-connection -- npx -y unreal-ai-connection
A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
9 ★ · NAJEMWEHBE/unreal-ai-connection · read from the repository page · (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list · type: MCP server
Harvest history
first seen 2026-10-09 · last seen 2026-10-16 · seen 32× · listed by 7 sources
Score
score 703 · 9 ★ · 7 sources · mcp
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: MCP 服务. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository NAJEMWEHBE/unreal-ai-connection;first catalogued 2026-10-09;last seen 2026-10-16。There is no official certification or quality rating here — we record sources and dates only.
> **DEPRECATED — this project is no longer maintained** (deprecated 2026-07-17; active development stopped 2026-07-03, when the maintainer moved to Epic's native plugin for this workflow). No further features, fixes, releases, or PR/issue responses are promised. > > **Last-known-good state:** UE **5.7** officially supported & tested (source build); UE **5.6** via the prebuilt v0.9.1-ue5.6 release. Other UE versions remain best-effort via the kept compat scaffold (ADR-0001), untested. > > **Toolchain note:** the maintainer's BuildConfiguration.xml pin stays **cleared** (see the 36th closing note in docs/HANDOFF.md) — UE **≤5.3** source builds require re-pinning an engine-appropriate MSVC toolchain yourself. No new build promises on any version. > > The code stays up under the MIT license — forks welcome. Full deprecation record: the 37th closing note. Unreal AI Connection **Drive Unreal Engine 5.7 from any MCP-compliant client over a local TCP socket.** 151 tools total. Zero pixel-clicking. ~50ms round-trip. -313131?logo=unrealengine) *Live capture — an MCP client builds the scene, places **Niagara FX** (spawn_niagara_at_location), and orbits a camera, entirely over the local TCP socket. Reproduce with scripts/capture_demo_gif.py.* **Native C++ handlers — not Python Remote Execution.** ~50 ms round-trips across 149 tools · 637 tests · MIT · works with any MCP-compliant client (Claude Code, Cursor, Cline, Codex, Gemini, Continue, Windsurf, Zed, …). The suite now spans **inspection and authoring** — read existing assets and *create* them: actors, levels, data tables/assets, Blueprints (incl. K2 graph nodes), material graphs, **Niagara FX, Level Sequence cinematics (camera cuts, audio, visibility), and Movie Render Queue renders** — all over the same socket. ⭐ **If this saves you time, a star helps other devs find it.** Authoring high-quality assets: see docs/ASSET-PIPELINE-BLENDER.md. --- Install (one paste, any client) > **Every route below only wires the stdio bridge.** You must separately install the UE 5.7 plugin into your project's Plugins/ folder and launch the editor (it binds 127.0.0.1:18888). See docs/setup/README.md for the prerequisite, and docs/DISTRIBUTION.md for how this is published. **Claude Code** — paste the owner/repo, no clone needed: **Cursor** — one-click deeplink. Base64-encode your machine's bridge path into this template: where is base64 of {"command":"python3","args":["/ABSOLUTE/PATH/TO/bridge/unreal_ai_connection_bridge.py"]} (on Windows use "command":"py" if python3 is not on PATH). Manual fallback — .cursor/mcp.json: **VS Code** — install deeplink (URL-encode the JSON for your path): > **Windows:** all snippets use python3; if that's not on PATH use the py launcher instead ("command": "py"). The .claude-plugin/mcp-config.json marketplace path uses python3 for cross-platform consistency — Windows users without python3 should use the manual per-client recipe in docs/setup/ with py. **Every other client** — copy-paste recipe per client: | Client | Route | Recipe | |---|---|---| | Claude Code | /plugin marketplace add NAJEMWEHBE/unreal-ai-connection | docs/setup/claude-code.md | | Claude Desktop | edit claude_desktop_config.json | docs/setup/claude-desktop.md | | Cursor | deeplink / .cursor/mcp.json | docs/setup/cursor.md | | Codex CLI | codex mcp add unreal-ai-connection -- … | docs/setup/codex-cli.md | | Windsurf | mcp_config.json | docs/setup/windsurf.md | | Continue | ~/.continue/config.yaml | docs/setup/continue.md | | Cline | MCP Marketplace tab / settings | docs/setup/cline.md | | Zed | ~/.config/zed/settings.json | docs/setup/zed.md | | Gemini CLI | ~/.gemini/settings.json | docs/setup/gemini-cli.md | | VS Code Copilot | .vscode/mcp.json | docs/setup/vscode-copilot.md | Also discoverable in the official MCP Registry as io.github.najemwehbe/unreal-ai-connection (feeds the VS Code MCP gallery, mcp.so, PulseMCP) and submittable to the Cline marketplace via llms-install.md. --- Jump to - How it fits together — architecture diagram + per-call sequence - Why it exists — the UE 5.7 Python dead-ends this plugin sidesteps - Why MCP specifically — one protocol, every conforming client - Tools — 147 tools grouped into 15 expandable categories - Quick start — copy-paste path to a running editor with the plugin live - What's in the box — directory tree - Status — release / test / build state - Contributing — house rules + how to add a tool - License --- How it fits together