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kvick-games/UnrealMCP

MCP to allow AI agents to control Unreal

Before you install: no copy-paste command · no license recorded · link reachable

First step: git clone https://github.com/kvick-games/UnrealMCP.git Plugins/UnrealMCP

View on GitHub ↗Link checked 2026-11-12 · HTTP 200 · opens the vendor's own site

We have neither an install command nor a public remote endpoint from this repository, so we do not print a config. A made-up one is worse than none. How each client wires MCP up →

Source
collected from the abordage/awesome-mcp list · type: MCP server
Harvest history
first seen 2026-11-05 · last seen 2026-11-14 · seen 10× · listed by 10 sources
Score
score 1,003 · 10 sources · mcp
FAQ (answers come from our records)
Who is it for?
We filed it under these tags: MCP 服务. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
first catalogued 2026-11-05;last seen 2026-11-14。There is no official certification or quality rating here — we record sources and dates only.

# UnrealMCP Plugin

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

[![Discord][discord-shield]][discord-url]
[discord-shield]: https://img.shields.io/badge/Discord-Join-5865F2?style=flat&logo=discord&logoColor=white
[discord-url]: https://discord.gg/ThkpVxdzet
# VERY WIP REPO
I'm working on adding more tools now and cleaning up the codebase,
I plan to allow for easy tool extension outside the main plugin
This is very much a work in progress, and I need to clean up a lot of stuff!!!!!
Also, I only use windows, so I don't know how this would be setup for mac/unix
## Overview
UnrealMCP is an Unofficial Unreal Engine plugin designed to control Unreal Engine with AI tools. It implements a Machine Control Protocol (MCP) within Unreal Engine, allowing external AI systems to interact with and manipulate the Unreal environment programmatically.
I only just learned about MCP a few days ago, so I'm not that familiar with it, I'm still learning so things might be initially pretty rough.
I've implemented this using https://github.com/ahujasid/blender-mcp as a reference, which relies on claude for desktop. It may or may not work with other models, if you experiment with any, please let me know!
## ⚠️ DISCLAIMER
This plugin allows AI agents to directly modify your Unreal Engine project. While it can be a powerful tool, it also comes with risks:
AI agents may make unexpected changes to your project
Files could be accidentally deleted or modified
Project settings could be altered
Assets could be overwritten
IMPORTANT SAFETY MEASURES:
1. Always use source control (like Git or Perforce) with your project
2. Make regular backups of your project
3. Test the plugin in a separate project first
4. Review changes before committing them
By using this plugin, you acknowledge that:
You are solely responsible for any changes made to your project
The plugin author is not responsible for any damage, data loss, or issues caused by AI agents
You use this plugin at your own risk
## Features
TCP server implementation for remote control of Unreal Engine
JSON-based command protocol for AI tools integration
Editor UI integration for easy access to MCP functionality
Comprehensive scene manipulation capabilities
Python companion scripts for client-side interaction
## Roadmap
These are what I have in mind for development as of 3/14/2025
I'm not sure what's possible yet, in theory anything, but it depends on how
good the integrated LLM is at utilizing these tools.
[X] Basic operations working
[X] Python working
[X] Materials
[ ] User Extensions (in progress)
[ ] Asset tools
[ ] Blueprints
[ ] Niagara VFX
[ ] Metasound
[ ] Landscape (I might hold off on this because Epic has mentioned they are going to be updating the landscape tools)
[ ] Modeling Tools
[ ] PCG
## Requirements
Unreal Engine 5.5 (I have only tested on this version, may work with earlier, but no official support)
C++ development environment configured for Unreal Engine
Python 3.7+ for client-side scripting
Model to run the commands, in testing I've been using Claude for Desktop https://claude.ai/download
## Installation
1. Clone this repository into your Unreal project's Plugins directory:
git clone https://github.com/kvick-games/UnrealMCP.git Plugins/UnrealMCP
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Source
awesome · https://github.com/kvick-games/UnrealMCP
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