A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
4,482 โ ยท IvanMurzak/Unity-MCP ยท read from the repository page ยท (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list ยท type: MCP server
Harvest history
first seen 2026-10-09 ยท last seen 2026-10-16 ยท seen 32ร ยท listed by 10 sources
Score
score 1,003 ยท 4,482 โ ยท 10 sources ยท mcp
FAQ (answers come from our records)
How do I install it?
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We filed it under these tags: MCP ๆๅก. The tags come from the entry itself, not a taxonomy we imposed.
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repository IvanMurzak/Unity-MCP๏ผfirst catalogued 2026-10-09๏ผlast seen 2026-10-16ใThere is no official certification or quality rating here โ we record sources and dates only.
ไธญๆ | ๆฅๆฌ่ช | Espaรฑol Unity MCP is an AI-powered game development assistant **for Editor & Runtime**. Connect **Claude**, **Cursor**, & **Windsurf** to Unity via MCP. Automate workflows, generate code, and **enable AI within your games**. Unlike other tools, this plugin works **inside your compiled game**, allowing for real-time AI debugging and player-AI interaction. > **๐ฌ Join our Discord Server** - Ask questions, showcase your work, and connect with other developers! - โ๏ธ **AI agents** - Use the best agents from **Anthropic**, **OpenAI**, **Microsoft**, or any other provider with no vendor lock-in - โ๏ธ **Tools** - A wide range of default MCP Tools for operating in Unity Editor - โ๏ธ **Skills** - Generate skills for AI based on operating system, Unity version, plugins in the project - โ๏ธ **Code and Tests** - Develop game mechanics and test them with AI agents - โ๏ธ **Runtime (in-game)** - Use LLMs directly inside your compiled game for dynamic NPC behavior or debugging - โ๏ธ **Debug support** - Let AI debug and fix the problems in a project - โ๏ธ **Natural conversation** - Chat with AI like you would with a human - โ๏ธ **Flexible deployment** - Works locally (stdio) and remotely (http) via configuration - โ๏ธ **Extensible** - Create custom Tools in your project code https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd OR use cli Quick Start Get up and running in three steps: 1. **Install plugin** โ download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp > **Alternative:** npx unity-mcp-cli install-plugin ./MyUnityProject โ see CLI documentation 2. **Pick an AI agent** โ Claude Code, Claude Desktop, GitHub Copilot, Cursor, or any other 3. **Setup AI agent** โ open Window/AI Game Developer in Unity and click **Auto-generate skills** (recommended) or **Configure MCP** > **Alternative:** npx unity-mcp-cli setup-skills claude-code ./MyUnityProject โ see CLI documentation That's it. Ask your AI *"Create 3 cubes in a circle with radius 2"* and watch it happen. โจ --- Skills and Tools Reference The plugin ships with 70+ built-in tools across four categories. Each tool brings AI skill. All tools are available immediately after installation โ no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions. > ๐งฐ Browse the full MCP tools registry online: ai-game.dev/docs/tools Project & Assets - assets-copy - Copy the asset at path and stores it at newPath - assets-create-folder - Creates a new folder in the specified parent folder - assets-delete - Delete the assets at paths from the project - assets-find - Search the asset database using the search filter string - assets-find-built-in - Search the built-in assets of the Unity Editor - assets-get-data - Get asset data from the asset file including all serializable fields and properties - assets-material-create - Create new material asset with default parameters - assets-modify - Modify asset file in the project - assets-move - Move the assets at paths in the project (also used for rename) - assets-prefab-close - Close currently opened prefab - assets-prefab-create - Create a prefab from a GameObject in the current active scene - assets-prefab-instantiate - Instantiates prefab in the current active scene - assets-prefab-open - Open prefab edit mode for a specific GameObject - assets-prefab-save - Save a prefab in prefab editing mode - assets-refresh - Refreshes the AssetDatabase - assets-shader-get-data - Get detailed data about a shader asset (properties, subshaders, passes) - assets-shader-list-all - List all available shaders in the project assets and packages - package-add - Install a package from the Unity Package Manager registry, Git URL, or local path - package-list - List all packages installed in the Unity project (UPM packages) - package-remove - Remove (uninstall) a package from the Unity project - package-search - Search for packages in both Unity Package Manager registry and installed packages Scene & Hierarchy - gameobject-component-add - Add Component to GameObject - gameobject-component-destroy - Destroy one or many components from target GameObject - gameobject-component-get - Get detailed information about a specific Component on a GameObject - gameobject-component-list-all - List C# class names extended from UnityEngine.Component