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IvanMurzak/Unity-MCP

IvanMurzak/Unity-MCP

๏ธโƒฃ ๐Ÿ  ๐ŸŽ ๐ŸชŸ ๐Ÿง - Integration for the Unity Editor and for games built with Unity
View on GitHub โ†—Direct link ยท no redirect page
Config template (adjust for your client)
claude mcp add unity-mcp -- npx -y unity-mcp
A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
4,482 โ˜… ยท IvanMurzak/Unity-MCP ยท read from the repository page ยท (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list ยท type: MCP server
Harvest history
first seen 2026-10-09 ยท last seen 2026-10-16 ยท seen 32ร— ยท listed by 10 sources
Score
score 1,003 ยท 4,482 โ˜… ยท 10 sources ยท mcp
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: MCP ๆœๅŠก. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository IvanMurzak/Unity-MCP๏ผ›first catalogued 2026-10-09๏ผ›last seen 2026-10-16ใ€‚There is no official certification or quality rating here โ€” we record sources and dates only.
Third-party quality signals

โœจ AI Game Developer โ€” Unity SKILLS, MCP

ไปฅไธ‹ๆ‘˜ๅฝ•่‡ช่ฏฅไป“ๅบ“็š„ README๏ผˆ็‰‡ๆฎต๏ผ‰ ยท ๅœจ GitHub ่ฏปๅฎŒๆ•ด README โ†’

  
  
  
  
  
  
  
  
  
  
  
ไธญๆ–‡ | ๆ—ฅๆœฌ่ชž | Espaรฑol
Unity MCP is an AI-powered game development assistant **for Editor & Runtime**. Connect **Claude**, **Cursor**, & **Windsurf** to Unity via MCP. Automate workflows, generate code, and **enable AI within your games**.
Unlike other tools, this plugin works **inside your compiled game**, allowing for real-time AI debugging and player-AI interaction.
> **๐Ÿ’ฌ Join our Discord Server** - Ask questions, showcase your work, and connect with other developers!
- โœ”๏ธ **AI agents** - Use the best agents from **Anthropic**, **OpenAI**, **Microsoft**, or any other provider with no vendor lock-in
- โœ”๏ธ **Tools** - A wide range of default MCP Tools for operating in Unity Editor
- โœ”๏ธ **Skills** - Generate skills for AI based on operating system, Unity version, plugins in the project
- โœ”๏ธ **Code and Tests** - Develop game mechanics and test them with AI agents
- โœ”๏ธ **Runtime (in-game)** - Use LLMs directly inside your compiled game for dynamic NPC behavior or debugging
- โœ”๏ธ **Debug support** - Let AI debug and fix the problems in a project
- โœ”๏ธ **Natural conversation** - Chat with AI like you would with a human
- โœ”๏ธ **Flexible deployment** - Works locally (stdio) and remotely (http) via configuration
- โœ”๏ธ **Extensible** - Create custom Tools in your project code
https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd
OR use cli
Quick Start
Get up and running in three steps:
1. **Install plugin** โ€” download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp
> **Alternative:** npx unity-mcp-cli install-plugin ./MyUnityProject โ€” see CLI documentation
2. **Pick an AI agent** โ€” Claude Code, Claude Desktop, GitHub Copilot, Cursor, or any other
3. **Setup AI agent** โ€” open Window/AI Game Developer in Unity and click **Auto-generate skills** (recommended) or **Configure MCP**
> **Alternative:** npx unity-mcp-cli setup-skills claude-code ./MyUnityProject โ€” see CLI documentation
That's it. Ask your AI *"Create 3 cubes in a circle with radius 2"* and watch it happen. โœจ
---
Skills and Tools Reference
The plugin ships with 70+ built-in tools across four categories. Each tool brings AI skill. All tools are available immediately after installation โ€” no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions.
> ๐Ÿงฐ Browse the full MCP tools registry online: ai-game.dev/docs/tools
Project & Assets
- assets-copy - Copy the asset at path and stores it at newPath
- assets-create-folder - Creates a new folder in the specified parent folder
- assets-delete - Delete the assets at paths from the project
- assets-find - Search the asset database using the search filter string
- assets-find-built-in - Search the built-in assets of the Unity Editor
- assets-get-data - Get asset data from the asset file including all serializable fields and properties
- assets-material-create - Create new material asset with default parameters
- assets-modify - Modify asset file in the project
- assets-move - Move the assets at paths in the project (also used for rename)
- assets-prefab-close - Close currently opened prefab
- assets-prefab-create - Create a prefab from a GameObject in the current active scene
- assets-prefab-instantiate - Instantiates prefab in the current active scene
- assets-prefab-open - Open prefab edit mode for a specific GameObject
- assets-prefab-save - Save a prefab in prefab editing mode
- assets-refresh - Refreshes the AssetDatabase
- assets-shader-get-data - Get detailed data about a shader asset (properties, subshaders, passes)
- assets-shader-list-all - List all available shaders in the project assets and packages
- package-add - Install a package from the Unity Package Manager registry, Git URL, or local path
- package-list - List all packages installed in the Unity project (UPM packages)
- package-remove - Remove (uninstall) a package from the Unity project
- package-search - Search for packages in both Unity Package Manager registry and installed packages
Scene & Hierarchy
- gameobject-component-add - Add Component to GameObject
- gameobject-component-destroy - Destroy one or many components from target GameObject
- gameobject-component-get - Get detailed information about a specific Component on a GameObject
- gameobject-component-list-all - List C# class names extended from UnityEngine.Component
Source
awesome ยท https://github.com/IvanMurzak/Unity-MCP
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