I
IshaanKalra2103/creative-skills
Claude Code skills for making things in code: riso illustrations, logo intros, hand-drawn canvas films, ink…
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- 6 ★ · IshaanKalra2103/creative-skills · read from the GitHub search API · (checked 2026-11-13 20:00:50)
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- read directly from its GitHub page · type: open-source project
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- first seen 2026-10-27 · last seen 2026-11-14 · seen 20× · listed by 1 sources
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- score 103 · 6 ★ · 1 sources · repo
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IshaanKalra2103/creative-skills;first catalogued 2026-10-27;last seen 2026-11-14。There is no official certification or quality rating here — we record sources and dates only.# creative-skills
以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →
Claude Code skills I've made. Each one lives in skills/ / and is self-contained: a SKILL.md plus templates, examples and references.
| skill | what it does |
| riso-rooms | Isometric illustrations that look risograph-printed: cutaway rooms with halftone inks, misaligned plates and wobbly lines, drawn in code on a canvas you can pan and zoom. |
| logo-intro | A kinetic name/logo intro in plain JS: atom rings, hyperspace warp, flash, letters popping in with doodles, a boiling highlight box, a wipe to a sparkle. |
| hand-drawn-canvas-animation | Hand-drawn short films drawn in Canvas 2D JavaScript: whole-pose character drawings, ink, pencil, riso, screen print or brush-pen doodles on photos, plus rotoscoped real motion, sand animation and a pop-up paper book, rendered to mp4 with a generated Web Audio score. |
| ink-abstraction | A 12-panel pen-and-ink abstraction sheet of any subject in vanilla JS: hatched sketch → black masses → cross-stitch grid → patterned cells → a few lines and one knot. |
| morph-tile-loop | Seamless geometric loops in vanilla JS: a dot opens into layered rings, morphs into a gradient star, zooms out over an endless lattice into halftone, and dives back in. |
| iso-sim-town | A playable late-90s isometric sim town in vanilla JS: pre-rendered-looking buildings, baked shadows, dithered 256-colour pixels, traffic, day/night, a Props window and a Windows 98 UI. |
| dither-diorama | A live isometric cutaway of any place (restaurant, laundromat, office) in three.js through a square-dot dither shader, with a walking crowd, staff, scroll steps that highlight one group at a time, and a pull-back into a city. |
| morning-debrief | A daily brief page for a project: one self-contained HTML file with a public-domain painting header, the one thing to push forward, to-dos with sources, what's waiting on other people and what changed — built from Slack, meeting notes, calendar, git and local checklists, and installable as a scheduled run. |
| slide-craft | Presentations as one self-contained HTML deck: fixed 1280×720 slides, thumbnail rail, presenter mode with notes, print to PDF — plus the thinking first (audience, the one sentence, the ask) and a list of the things that make slides look generated. |
| pixel-showcase | A gacha-style "who's that?" reveal for pixel sprites: hold to charge a silhouette through rarity colours, then it bursts into its own pixels and reassembles in colour, with a stat card, NEW/SHINY stamps, a dex and chip-tune sound. Templates for animated Gen 1 Pokémon (live from PokeAPI) and procedurally generated creatures. |
| sketchbook-portfolio | An illustrated personal portfolio in plain HTML/CSS/JS: a red sketchbook hero with boiling hand-drawn SVG, stamp borders and chalk doodles, Lenis smooth scroll, a 3D-hinged page, notes that pin mid-screen while polaroids parallax past, project cards that land on a tilting grid board, nav hover doodles and click ink bursts. |
| xray-scroll | A scroll-driven x-ray film from any 3D model: three.js renders it see-through with dark rims and a floor reflection, it assembles part by part as GSAP ScrollTrigger scrubs one timeline over Lenis smooth scroll, and it cuts through pixel-mosaic, green dot-grid, red scanline, NO SIGNAL and datamosh glitches, with green tracking boxes, decoding captions and a timecode HUD. Single merged meshes (AI sculpts, scans) are split into parts automatically. |
| skill | what it does |
| riso-rooms | Isometric illustrations that look risograph-printed: cutaway rooms with halftone inks, misaligned plates and wobbly lines, drawn in code on a canvas you can pan and zoom. |
| logo-intro | A kinetic name/logo intro in plain JS: atom rings, hyperspace warp, flash, letters popping in with doodles, a boiling highlight box, a wipe to a sparkle. |
| hand-drawn-canvas-animation | Hand-drawn short films drawn in Canvas 2D JavaScript: whole-pose character drawings, ink, pencil, riso, screen print or brush-pen doodles on photos, plus rotoscoped real motion, sand animation and a pop-up paper book, rendered to mp4 with a generated Web Audio score. |
| ink-abstraction | A 12-panel pen-and-ink abstraction sheet of any subject in vanilla JS: hatched sketch → black masses → cross-stitch grid → patterned cells → a few lines and one knot. |
| morph-tile-loop | Seamless geometric loops in vanilla JS: a dot opens into layered rings, morphs into a gradient star, zooms out over an endless lattice into halftone, and dives back in. |
| iso-sim-town | A playable late-90s isometric sim town in vanilla JS: pre-rendered-looking buildings, baked shadows, dithered 256-colour pixels, traffic, day/night, a Props window and a Windows 98 UI. |
| dither-diorama | A live isometric cutaway of any place (restaurant, laundromat, office) in three.js through a square-dot dither shader, with a walking crowd, staff, scroll steps that highlight one group at a time, and a pull-back into a city. |
| morning-debrief | A daily brief page for a project: one self-contained HTML file with a public-domain painting header, the one thing to push forward, to-dos with sources, what's waiting on other people and what changed — built from Slack, meeting notes, calendar, git and local checklists, and installable as a scheduled run. |
| slide-craft | Presentations as one self-contained HTML deck: fixed 1280×720 slides, thumbnail rail, presenter mode with notes, print to PDF — plus the thinking first (audience, the one sentence, the ask) and a list of the things that make slides look generated. |
| pixel-showcase | A gacha-style "who's that?" reveal for pixel sprites: hold to charge a silhouette through rarity colours, then it bursts into its own pixels and reassembles in colour, with a stat card, NEW/SHINY stamps, a dex and chip-tune sound. Templates for animated Gen 1 Pokémon (live from PokeAPI) and procedurally generated creatures. |
| sketchbook-portfolio | An illustrated personal portfolio in plain HTML/CSS/JS: a red sketchbook hero with boiling hand-drawn SVG, stamp borders and chalk doodles, Lenis smooth scroll, a 3D-hinged page, notes that pin mid-screen while polaroids parallax past, project cards that land on a tilting grid board, nav hover doodles and click ink bursts. |
| xray-scroll | A scroll-driven x-ray film from any 3D model: three.js renders it see-through with dark rims and a floor reflection, it assembles part by part as GSAP ScrollTrigger scrubs one timeline over Lenis smooth scroll, and it cuts through pixel-mosaic, green dot-grid, red scanline, NO SIGNAL and datamosh glitches, with green tracking boxes, decoding captions and a timecode HUD. Single merged meshes (AI sculpts, scans) are split into parts automatically. |
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