A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
4 ★ · gripforgeai/mcp · read from the repository page · (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list · type: MCP server
Harvest history
first seen 2026-10-09 · last seen 2026-10-16 · seen 32× · listed by 7 sources
Score
score 703 · 4 ★ · 7 sources · mcp
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: MCP 服务. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository gripforgeai/mcp;first catalogued 2026-10-09;last seen 2026-10-16。There is no official certification or quality rating here — we record sources and dates only.
**The tools your AI needs to make your games.** Turn prompts into production-ready game assets — animated characters with their weapons attached, seamless textures, terrain, VFX, HUDs — and playable game kits. MCP client for the GripForge API — from Claude Code, Cursor, Windsurf, VS Code or any MCP client. How to use **Hosted — nothing to install.** Point any remote-capable MCP client at https://gripforge.ai/mcp with your API key (create one here): **Claude Code**, in one line: **Local, via npm** — when the agent must write files into your repository: Key features - **Characters that move.** Describe one, get a rigged T-pose with an animation set — idle, run, attack — ready to drop into a scene. - **Weapons in hand.** GripForge finds the hand bone on any rig, scales the prop, closes the fist around the grip, and returns the bind plus Three.js, Unity and Godot snippets. - **Seamless textures.** Tileable material sets from a prompt or from your own image, upscaled without invention. - **Terrain and maps.** Playable room graphs, top-down shooter layouts with spawns and lanes, greybox reconstruction from references. - **VFX and HUD.** Animated effects and interface kits exported for your engine. - **Playable game kits.** Assemble modular capabilities — movement, combat, enemies, worlds — into a game that runs in the browser, then bind your own assets to it. - **One Library.** Everything generated lands in a locker your engine can pull from, and that your agent can search by look ("Devil May Cry like", "genshin"). Use cases - *"Attach this sword to my knight, right hand, then export the armed GLB."* — the agent handles the bone, the scale and the fist; you get a file that loads. - *"Make me a boss for an ashen underworld, with three phases and an arena."* — stats, attacks and engine snippets come back together. - *"Give this floor a mossy cobblestone texture that tiles."* — a seamless set, saved to the Library. - *"Build a playable roguelike slice I can try in the browser."* — a game kit project with its assets bound, playable from a link. FAQ **Do I need to install anything?** No. The hosted endpoint works from any MCP client that speaks streamable HTTP. The npm package exists for one reason: letting the agent write files directly into your repository. **Which engines are supported?** Unity, Godot, Unreal and Three.js — assets come with the binds and snippets each one expects. **How is it billed?** Credits, per generation. Reading the Library, animating an existing character, level and map kits cost nothing; generating a character or a weapon costs 10. **Where do my assets live?** In your workspace Library. You can pull them into your repository, push your own, and share them with the community catalog. **Can I use my own concept art?** Yes — pass an image and GripForge builds the T-pose sheet from it rather than inventing a character. Hosted endpoint No Node required — point any remote-capable MCP client at: Auth: x-api-key: gf_... header (or Authorization: Bearer). Assets are passed as **URLs** (character_url, prop_url) — Tripo/Meshy download links work directly. Example > "Attach this sword to my knight, right hand, then export the armed GLB." The agent calls gripforge_attach with the two asset URLs (or local paths with the npm package); GripForge finds the hand bone, scales the prop to the character's hand, closes the fist around the grip and returns the bind JSON, ready-to-paste Three.js / Unity / Godot snippets, and optionally the armed GLB. To forge a character **from a picture** (not from a text prompt), pass concept_item (a Library lib_… T-pose/concept), or with the npm package a local path / file_url. That is Meshy image-to-3D. Without those fields the tool is text-to-3D only. Install (any MCP client) Add the server to your client's MCP config (.mcp.json, mcp.json, settings — the shape is the same everywhere): Get an API key at https://gripforge.ai/login — Free: 15 Studio attaches + **3 API/MCP trial attaches / month**. Credit packs from €29 (100 credits, never expire).