Official description="100%" alt="Concept illustration of an AI client sending a live MCP signal through Unity Biome MCP to the Unity Editor"> Control the Unity Editor from MCP-compatible AI clients or from chat inside Unity.** Inspect scenes, edit GameObjects, run playtests, and capture results through structured tools.
Config template (adjust for your client)
claude mcp add unity-biome-mcp -- npx -y unity-biome-mcp
A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
30 ★ · german-krasnikov/unity-biome-mcp · read from the repository page · (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list · type: MCP server
Harvest history
first seen 2026-10-09 · last seen 2026-10-16 · seen 32× · listed by 7 sources
Score
score 703 · 30 ★ · 7 sources · mcp
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: MCP 服务. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository german-krasnikov/unity-biome-mcp;first catalogued 2026-10-09;last seen 2026-10-16。There is no official certification or quality rating here — we record sources and dates only.
**Control the Unity Editor from MCP-compatible AI clients or from chat inside Unity.** Inspect scenes, edit GameObjects, run playtests, and capture results through structured tools. Quick Start · Documentation · Comparison · Changelog Quick Start Requirements: Unity 6 (6000.0 or newer), Git 2.14+ on PATH, and uv. The MCP server does not need a separate Python installation when it runs through uvx; optional Codex skill synchronization requires Python 3.14 or newer on PATH. See the full Getting Started prerequisites. 1. Install uv macOS and Linux: Windows: 2. Add the Unity package 1. In Unity, open **Window > Package Manager**. 2. Select **+ > Add package from git URL**. 3. Enter: 3. Configure your client Open **MCP > Setup Wizard**, choose a client, and follow the result shown by the Wizard. Configuration depends on the client. The Wizard may write a project configuration, run the configuration helper, copy a client-specific snippet, or defer configuration until In-Unity Chat starts. Restart the selected client when prompted. The Wizard configures the integration; it does not perform an end-to-end connection test. Manual client setup guides Use the matching guide: Claude Code | Claude Desktop | Codex | Cursor | Junie | Kimi | OpenCode | Rider AI Assistant | VS Code | Windsurf For external OpenCode setup, do not use the Wizard's standard clipboard JSON: OpenCode has a different configuration shape. Follow the OpenCode guide. 4. Verify the first connection For an external MCP client, keep the Unity project open, restart the client if the Wizard asked you to, and send: > Read the active Unity scene hierarchy at depth 2 and summarize its root objects. The client should call: A successful response contains the active scene hierarchy. If the call fails, open **MCP > Status > Diagnose** in Unity. For Chat-only verification, use the Chat quick check. For command-line diagnostics, run: See Getting Started for recovery steps and platform details. Local development installation Requirements for a source checkout: Git and Python 3.14 or newer. > **Upgrading from older Python:** Install Python 3.14 via brew install python@3.14 (macOS), your system package manager (Linux), or python.org (Windows). Then run python install.py update to recreate the virtual environment. The configuration helper supports claude-code, claude-desktop, cursor, windsurf, vscode, codex, kimi, junie, and opencode. Documentation | Goal | Guide | |---|---| | Install and connect | Getting Started | | Choose and configure an MCP client | Client guides | | Install project-local AI guidance | AI Skills and Agents | | Find a tool for a task | Tool Guide | | Use batch safely | Batch Operations | | Build Play Mode workflows | PlayTest DSL | | Configure In-Unity Chat | Chat Backends | | Extend Unity Biome MCP | Plugin Quick Start | | Diagnose failures | Diagnostics | What You Can Do - **Scene and object editing:** inspect and modify GameObjects, components, assets, materials, shaders, and UI. - **Playtesting and verification:** run PlayTest DSL workflows, compile checks, console checks, runtime diagnostics, and visual comparisons. - **Animation and VFX:** work with clips, Animator controllers, Timeline, particles, materials, shaders, and Shader Graph. - **Efficient tool use:** group compatible operations with batch, request