claude mcp add icon-composer-mcp -- npx -y icon-composer-mcp
A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
61 ★ · ethbak/icon-composer-mcp · read from the GitHub search API · (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list · type: MCP server
Harvest history
first seen 2026-10-09 · last seen 2026-10-16 · seen 32× · listed by 7 sources
Score
score 703 · 61 ★ · 7 sources · mcp
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: MCP 服务. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository ethbak/icon-composer-mcp;first catalogued 2026-10-09;last seen 2026-10-16。There is no official certification or quality rating here — we record sources and dates only.
CLI and MCP server for creating images, icons, and logos with Liquid Glass effects (iOS 26+). Not affiliated with Apple . --- Demo Key Features - **Create .icon bundles** programmatically from PNG or SVG glyphs - **Full Liquid Glass** support: specular highlights, blur material, shadows, translucency - **Dark mode + appearance variants** with per-appearance fill specializations - **AI-agent ready**: 12 MCP tools + 3 workflow prompts with built-in instructions Installation Claude Code Claude Desktop Add to ~/Library/Application Support/Claude/claude_desktop_config.json: Cursor Add to .cursor/mcp.json in your project root (or ~/.cursor/mcp.json for global): The server will appear in **Cursor Settings > MCP Servers**. No restart required. VS Code Add to .vscode/mcp.json in your project root (or open **Command Palette > MCP: Open User Configuration** for global): > **Note:** VS Code uses "servers" (not "mcpServers") and requires a "type" field. You'll see Start/Stop/Restart buttons inline in the editor. First launch will prompt a trust confirmation. Windsurf First, enable MCP in **Windsurf Settings > Cascade > Model Context Protocol (MCP)**. Then add to ~/.codeium/windsurf/mcp_config.json: Press the **refresh button** in Windsurf settings to load the server. Other MCP clients The server uses stdio transport. Most MCP clients use this config format: Or run the server directly: CLI only (no MCP) How It Works 1. **Provide a glyph** — any PNG or SVG logo/image 2. **Create a .icon bundle** — sets background fill, layer scale, and glass effects 3. **Apple's ictool renders Liquid Glass** — specular highlights, shadows, depth, and translucency 4. **Export** — preview PNGs, App Store marketing icon, or the .icon bundle for Xcode Requirements - **Node.js 18+** - **macOS** with Icon Composer for Liquid Glass rendering - Flat previews, bundle creation/editing, and marketing export work on **any platform** without Icon Composer Run icon-composer doctor to check your setup. CLI Commands | Command | Description | |---------|-------------| | create | Create a new .icon bundle from a foreground image | | add-layer | Add a layer to an existing bundle | | remove | Remove a layer or group | | inspect | Read and display bundle contents | | glass | Configure Liquid Glass effects on a group | | appearance | Set dark/tinted mode overrides | | fill | Set background fill (solid, gradient, automatic, none) | | position | Set layer/group scale and offset | | fx | Toggle all glass effects on/off | | preview | Export a preview PNG (Liquid Glass or flat) | | render | Render pixel-perfect Liquid Glass via ictool | | export-marketing | Export flat 1024x1024 PNG for App Store Connect (no alpha) | | doctor | Check system setup and dependencies | Details create — Create a new .icon bundle | Option | Default | Description | |--------|---------|-------------| | --bg-color | *required* | Background color (e.g. "#0A66C2") | | --bundle-name | AppIcon | Bundle name (without .icon extension) | | --dark-bg-color | — | Dark mode background color | | --glyph-scale | 1.0 | Glyph scale (1.0 = standard ~65% of icon area) | | --specular / --no-specular | true | Specular highlight | | --shadow-kind | layer-color | Shadow type: neutral, layer-color, none | | --shadow-opacity | 0.5 | Shadow opacity (0–1) | | --blur-material | — | Blur material value (0–1) | | --translucency-enabled | false | Enable translucency gradient | | --translucency-value | 0.4 | Translucency amount (0–1) | **Output:** Creates / .icon/ containing icon.json manifest and Assets/ directory. add-layer — Add a layer to an existing bundle | Option | Default | Description | |--------|---------|-------------| | --name | *required* | Layer name | | --group-index | 0 | Target group index | | --create-group | false | Create a new group for this layer | | --opacity | 1.0 | Layer opacity (0–1) | | --scale | 1.0 | Layer scale | | --offset-x | 0 | X offset in points | | --offset-y | 0 | Y offset in points | | --blend-mode | normal | Blend mode (e.g. multiply, screen, overlay) | | --glass / --no-glass | true | Participate in Liquid Glass effects |