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Dokujaa/Godot-MCP

An MCP for Godot that leverages Claude

Before you install: no copy-paste command · no license recorded · link reachable

First step: git clone https://github.com/Dokujaa/Godot-MCP.git

View on GitHub ↗Link checked 2026-11-12 · HTTP 200 · opens the vendor's own site

We have neither an install command nor a public remote endpoint from this repository, so we do not print a config. A made-up one is worse than none. How each client wires MCP up →

Source
collected from the abordage/awesome-mcp list · type: MCP server
Harvest history
first seen 2026-11-05 · last seen 2026-11-14 · seen 10× · listed by 10 sources
Score
score 1,003 · 10 sources · mcp
FAQ (answers come from our records)
Who is it for?
We filed it under these tags: MCP 服务. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
first catalogued 2026-11-05;last seen 2026-11-14。There is no official certification or quality rating here — we record sources and dates only.

# Godot MCP Server

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

A Model Context Protocol (MCP) server that enables Claude Desktop to control and interact with the Godot Engine editor.
# DEMO VIDEO
https://github.com/user-attachments/assets/07424399-31b5-47ee-a20d-808b2e789731
# NEW UPDATE!!!! ADDED MESHY API INTEGRATION
GENERATE DYNAMIC SCENES BY CALLING THE MESHY API, DIRECTLY IMPORTED INTO GODOT
## Setup Instructions
### Prerequisites
Godot Engine (4.x or later)
Python 3.8+
Claude Desktop app
Meshy API account (optional, for AI-generated meshes)
### STEP 0: Clone the repo and navigate to the directory
bash
git clone https://github.com/Dokujaa/Godot-MCP.git
### Step 1: Install Godot Plugin
1. Copy the addons/godotmcp/ folder to your Godot project's addons/ directory
2. Open your Godot project
3. Go to Project → Project Settings → Plugins
4. Enable the "Godot MCP" plugin
5. You should see an "MCP" panel appear at the bottom of the editor
6. The plugin automatically starts listening on a port
### Step 2: Set up Python Environment
1. Navigate to the python/ directory:
bash
cd python
2. Create and activate a virtual environment:
bash
python3 -m venv venv
source venv/bin/activate # On Windows: venv\Scripts\activate
3. Install dependencies:
bash
pip install -r ../requirements.txt
### Step 3: Configure Claude Desktop
1. Locate your Claude Desktop configuration file:
macOS: ~/Library/Application Support/Claude/claudedesktopconfig.json
Windows: %APPDATA%\Claude\claudedesktopconfig.json
2. Add the Godot MCP server configuration:
json
"mcpServers": {
"godot": {
"command": "/path/to/your/godot-mcp/python/venv/bin/python",
"args": ["/path/to/your/godot-mcp/python/server.py"],
"env": {}
Replace /path/to/your/godot-mcp/python/server.py with the actual path to your server.py file.
3. Restart Claude Desktop and happy prompting!
### OPTIONAL: Set up Meshy API
1. Sign up for a Meshy API account at https://www.meshy.ai/
2. Get your API key from the dashboard (format: msy- )
3. Set up your API key using one of these methods:
Option A: Using .env file (Recommended)
Listed badge (optional)
Copy this line into the README if you want the listing mark. Optional, and it does not affect being listed.
[![Listed on Anclum](https://anclum.com/badge/listed.svg)](https://anclum.com/en/s/dokujaa-godot-mcp/)
Source
awesome · https://github.com/Dokujaa/Godot-MCP
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