A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
11 ★ · dmang-dev/mcp-ppsspp · read from the repository page · (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list · type: MCP server
Harvest history
first seen 2026-10-09 · last seen 2026-10-16 · seen 32× · listed by 7 sources
Score
score 703 · 11 ★ · 7 sources · mcp
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: MCP 服务. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository dmang-dev/mcp-ppsspp;first catalogued 2026-10-09;last seen 2026-10-16。There is no official certification or quality rating here — we record sources and dates only.
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugger is built into the emulator. How it works Unlike the mcp-bizhawk / mcp-mgba bridges (which need a Lua plugin loaded into the emulator), PPSSPP ships with its own debugger WebSocket interface — we just speak JSON to it. **No plugin to install.** The connection uses subprotocol debugger.ppsspp.org on PPSSPP's debugger port. Requirements - PPSSPP (recent version with WebSocket debugger — 1.7+) - **Node.js 22+** - "Allow remote debugger" enabled in PPSSPP Install Or npx -y mcp-ppsspp. Set up PPSSPP's debugger 1. Launch PPSSPP, load any PSP ISO/EBOOT 2. **Settings → Tools → Developer Tools → Allow remote debugger** (check the box) 3. PPSSPP will show the active host:port (e.g. ws://192.168.1.10:12345/debugger) 4. Note the port number — you'll set it as an environment variable for the MCP server Register with your MCP client Claude Code (CLI) Replace 12345 with your actual port. Verify: Claude Desktop Edit claude_desktop_config.json: Restart Claude Desktop after editing. Configuration | Env var | Default | Purpose | |----------------|---------------|--------------------------------------------------| | PPSSPP_HOST | 127.0.0.1 | WebSocket host to dial | | PPSSPP_PORT | (required) | WebSocket port — see PPSSPP's debugger settings | Tools | Tool | Description | |------|-------------| | ppsspp_ping | Verify connectivity (returns version) | | ppsspp_get_info | Title, disc ID, version, run state | | ppsspp_read8 / ppsspp_read16 / ppsspp_read32 | Read u8 / u16-LE / u32-LE from PSP memory | | ppsspp_write8 / ppsspp_write16 / ppsspp_write32 | Write to PSP memory | | ppsspp_read_range | Read up to 64 KiB as a byte array | | ppsspp_write_range | Write byte array to memory | | ppsspp_read_string | Read null-terminated UTF-8 string | | ppsspp_press_buttons | Set persistent PSP button state | | ppsspp_press_button | Press a button for N frames + auto-release | | ppsspp_send_analog | Set analog stick position | | ppsspp_pause / ppsspp_resume | Pause / resume emulation | | ppsspp_step | Step one MIPS instruction | | ppsspp_reset | Soft-reset the loaded game | | ppsspp_screenshot | Capture framebuffer as inline PNG | | ppsspp_get_registers | Read all MIPS Allegrex registers | | ppsspp_breakpoint_add / _remove / _list | CPU execution breakpoints | PSP memory map (cheat sheet) | Range | Region | |--------------------------|---------------------------------| | 0x00010000 - 0x00013FFF | Scratchpad (fast 16 KiB SRAM) | | 0x04000000 - 0x041FFFFF | VRAM (2 MiB GE video memory) | | 0x08000000 - 0x087FFFFF | Kernel RAM (8 MiB, low half) | | 0x08800000 - 0x09FFFFFF | User RAM (24 MiB, where most game state lives) | | 0xBC000000+ | Hardware registers |