A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
6 ★ · dmang-dev/mcp-bizhawk · read from the repository page · (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list · type: MCP server
Harvest history
first seen 2026-10-09 · last seen 2026-10-16 · seen 32× · listed by 7 sources
Score
score 703 · 6 ★ · 7 sources · mcp
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: MCP 服务. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository dmang-dev/mcp-bizhawk;first catalogued 2026-10-09;last seen 2026-10-16。There is no official certification or quality rating here — we record sources and dates only.
An MCP server that exposes BizHawk — the multi-system emulator the TAS community lives in — to any MCP-compatible client (Claude Desktop, Claude Code, etc.). One bridge, **many systems**: NES, SNES, Game Boy / GBC / GBA, Sega Master System / Genesis / 32X / Saturn, N64, PlayStation 1, Atari 2600/5200/7800, Lynx, ColecoVision, Intellivision, and more — all through the same MCP tools, with per-system memory domains exposed cleanly. Claude (the agent) drives Samus through the opening of Ceres Station — all input batched through bizhawk_play_input_sequence , all motion verified by reading WRAM addresses found via live RAM-hunt. Recording is 2× speed; the actual playback runs at native 60fps emulation. See docs/RECIPES.md and docs/SUPER-METROID-ADDRESSES.md for the workflow. How it works (Adjust port if you're overriding BIZHAWK_PORT.) Alternative: configure persistently via **Settings → Customize → External Tools** in BizHawk's UI. 2. Load the bridge script In BizHawk: **Tools → Lua Console → Open Script** → select lua/bridge.lua from this repo. You should see in the Lua Console: And in the mcp-bizhawk process's stderr: Register with your MCP client Claude Code (CLI) Verify: Claude Desktop Edit claude_desktop_config.json: | Platform | Path | |---|---| | macOS | ~/Library/Application Support/Claude/claude_desktop_config.json | | Windows | %APPDATA%\Claude\claude_desktop_config.json | | Linux | ~/.config/Claude/claude_desktop_config.json | Restart Claude Desktop after editing. Other MCP clients The server speaks standard MCP over stdio. Run mcp-bizhawk and connect any MCP client to its stdio. Configuration | Env var | Default | Purpose | |----------------|---------------|--------------------------------------| | BIZHAWK_HOST | 127.0.0.1 | TCP host to listen on for BizHawk | | BIZHAWK_PORT | 8766 | TCP port to listen on for BizHawk | Tools | Tool | Description | |------|-------------| | bizhawk_ping | Verify bridge connectivity (returns pong) | | bizhawk_get_info | ROM name, ROM hash, framecount, memory domains, capabilities | | bizhawk_list_memory_domains | List available memory domains for the loaded core | | bizhawk_read8 / bizhawk_read16 / bizhawk_read32 | Read u8 / u16-LE / u32-LE from memory | | bizhawk_write8 / bizhawk_write16 / bizhawk_write32 | Write to memory | | bizhawk_read_range | Read up to 4096 bytes as a byte array | | bizhawk_write_range | Write up to 4096 bytes from a byte array | | bizhawk_press_buttons | Set joypad state for one player; keys are button names, values booleans | | bizhawk_frame_advance | Step the emulator by N frames | | bizhawk_pause / bizhawk_unpause | Pause / resume emulation | | bizhawk_reset | Reset the loaded core | | bizhawk_screenshot | Save a PNG of the current display to a path | | bizhawk_save_state / bizhawk_load_state | Save / load emulator state to a file path | All memory r/w tools take an optional domain parameter — if omitted, the active "current" memory domain is used. Use bizhawk_list_memory_domains to discover the names available on the loaded core. See docs/RECIPES.md for end-to-end examples (RAM hunting on SNES/NES/N64, frame-precise input, snapshot-experiment-restore, cross-system regression testing) and CHANGELOG.md for release history. Memory domains by system (cheat sheet)