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diivi/aseprite-mcp

diivi/aseprite-mcp

๐Ÿ ๐Ÿ  - Create pixel art using the Aseprite API
View on GitHub โ†—Direct link ยท no redirect page
Config template (adjust for your client)
claude mcp add aseprite-mcp -- npx -y aseprite-mcp
A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
706 โ˜… ยท diivi/aseprite-mcp ยท read from the repository page ยท (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list ยท type: MCP server
Harvest history
first seen 2026-10-09 ยท last seen 2026-10-16 ยท seen 32ร— ยท listed by 10 sources
Score
score 1,003 ยท 706 โ˜… ยท 10 sources ยท mcp
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: MCP ๆœๅŠก. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository diivi/aseprite-mcp๏ผ›first catalogued 2026-10-09๏ผ›last seen 2026-10-16ใ€‚There is no official certification or quality rating here โ€” we record sources and dates only.
Third-party quality signals

Aseprite MCP Tools

ไปฅไธ‹ๆ‘˜ๅฝ•่‡ช่ฏฅไป“ๅบ“็š„ README๏ผˆ็‰‡ๆฎต๏ผ‰ ยท ๅœจ GitHub ่ฏปๅฎŒๆ•ด README โ†’

A Python MCP server that gives AI assistants full control over Aseprite for creating pixel art and animated sprites.
**104 tools across 17 categories** โ€” canvas, drawing, layers, animation, palettes, effects, slices, tilemaps, exports, visual-feedback/analysis tools, and a raw Lua escape hatch. The tool set is designed so an LLM has everything it needs to produce *good* pixel art, not just primitives: shading ramps with hue shifting, ordered dithering, outlines, retro palette presets with quantization, onion-skin renders, and frame diffing for animation work.
Example: a swordsman, drawn and animated by Claude
Task 1 โ€” "Draw me a pixel art of a swordsman." 32ร—32 still, exported at 10ร—.
Task 2 โ€” "โ€ฆa sword slash attack sequence, from windup to follow-through." 4-frame animation, exported with export_tag .
The same slash as a spritesheet ( export_spritesheet ): windup โ†’ extension โ†’ swing โ†’ follow-through.
Both were created end-to-end by Claude Fable 5 through this server's MCP tools โ€” drawing, checking its own work with scaled export_frame previews and render_onion_skin, then exporting. The tasks recreate the benchmark from Draw Me a Swordsman by Lj Miranda, whose findings inspired this server's expanded toolset.
Tool Categories
| Category | Tools | Description |
|----------|------:|-------------|
| Canvas | 6 | Create sprites, manage layers/frames, set the active state |
| Drawing | 14 | Pixels, lines, rectangles, circles, ellipses, polygons, paths, fills, gradients |
| Text | 3 | Draw and measure text with bitmap sprite-sheet or TrueType fonts |
| Layers | 7 | Delete, rename, duplicate, reorder, blend modes, merge, flatten |
| Selection & Regions | 4 | Move, copy, and erase rectangular regions or colors |
| Effects | 5 | Outlines, color replacement, HSL adjustment, ordered dithering |
| Animation | 24 | Frames, cels, tags, tweening with easing, propagation |
| Palette | 8 | Get/set palettes, retro presets, color ramps, quantization, color modes |
| Transform | 4 | Flip, rotate, resize, crop |
| Slices | 5 | Named regions, 9-patch centers, pivot points |
| Tilemap | 5 | Tilemap layers, tileset editing, tile placement |
| Export & Import | 7 | PNG, GIF, sprite sheets, per-layer/per-tag export, image import |
| Inspection | 3 | Read pixels and sprite metadata |
| Analysis & Visual Feedback | 3 | Onion-skin renders, frame diffing, color statistics |
| Quality | 4 | Validate and sanitize animation consistency |
| Scene | 1 | Copy layers between sprite files |
| Preview & Guide | 3 | Local HTTP preview server, workflow guide |
| Scripting | 1 | Raw Lua escape hatch for anything not covered above |
Canvas
| Tool | Description |
|------|-------------|
| create_canvas | Create a new sprite with the given dimensions |
| add_layer | Add a new layer, optionally inside a named group |
| add_group | Add a new (optionally nested) group layer |
| add_frame | Append a new frame |
| set_frame | Set the active frame |
| set_frame_duration | Set one frame's duration in ms |
| set_layer | Set the active layer (optionally creating it) |
Drawing
All _at variants target a specific layer/frame and can create the cel on demand. Coordinates are sprite-global.
| Tool | Description |
|------|-------------|
| draw_pixels | Plot individual pixels with per-pixel colors |
| draw_pixels_at | Plot pixels on a specific layer/frame |
| draw_line / draw_line_at | Lines with thickness |
| draw_rectangle / draw_rectangle_at | Outlined or filled rectangles |
| draw_circle / draw_circle_at | Outlined or filled circles |
| draw_ellipse_at | Outlined or filled ellipses with separate x/y radii |
| draw_polygon | Outlined or filled polygons from a point list |
| draw_path | Polyline through a point list with thickness |
| fill_area / fill_area_at | Paint-bucket flood fill |
| apply_gradient_rect | Smooth linear gradient fill in a rectangle |
Text
Aseprite's Lua API has no text drawing, so glyphs are rasterised on the server and composited into the sprite. Two font backends are supported: **bitmap** sprite-sheet fonts (the right choice for pixel art โ€” glyphs are already pixels and size scales them by whole numbers) and **TrueType** .ttf/.otf files, rendered without antialiasing unless you ask for it.
Source
awesome ยท https://github.com/diivi/aseprite-mcp
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