A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
32 ★ · dearlordylord/5e-quint · read from the repository page · (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list · type: MCP server
Harvest history
first seen 2026-10-09 · last seen 2026-10-16 · seen 32× · listed by 7 sources
Score
score 703 · 32 ★ · 7 sources · mcp
FAQ (answers come from our records)
How do I install it?
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We filed it under these tags: MCP 服务. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository dearlordylord/5e-quint;first catalogued 2026-10-09;last seen 2026-10-16。There is no official certification or quality rating here — we record sources and dates only.
An executable, formally specified implementation of D&D 5e SRD 5.2.1 rules for character creation, progression, character sheets, and combat. Supports every SRD class and its abilities through level 10, within the documented runtime and table-adjudication boundaries. The shipped SRD catalog contains only SRD 5.2.1 content. Closed-license content is not included; the architecture separates authored content from reusable rule procedures so that separately supplied closed-license content can build on the same foundation. The current public catalog builders accept SRD collections; additional mechanics must pass the owning runtime's admission boundary or receive new procedure support. See content architecture. How it works Rules have formal models in Quint and are executed by TypeScript reducers. The engine tells your application what it needs next: character choices, available Battle Acts, or a missing input such as a target or roll result. When a rule depends on a player choice or table observation, the runtime returns a question to fill. Answering one question can reveal the next. The core runtime does not roll dice or infer battlefield geometry. Callers provide those facts as witnesses through the API. A required input is a **Hole**; its answer is a **Fill**. In Battle, callers discover **Acts**, select one, and answer the questions needed to resolve it. See the creation workflow and Battle protocol. Use it Use the SDK as the rules engine for a game, a character builder, or tools for running encounters. Your application supplies player decisions and table facts; the runtime applies supported mechanics and returns the next state and inputs. Work toward implementations in other languages is in progress through the conformance tooling, with language-neutral contracts, formal models, and conformance tools. Availability in arbitrary languages is a goal, not a shipped SDK promise. The MCP server exposes these workflows to an agent, including Play Sessions that can recover across HTTP server restarts. For example, an illustrative interaction during an existing battle: > **Player:** What can my fighter do? > > **Agent:** You can attack with your weapon. Which target? > > **Player:** The goblin. I'll roll at the table. > > **Agent:** Tell me the attack result. > > **Player:** 17. > > **Agent:** That hits. What did you roll for damage? > > **Player:** 8. > > **Agent:** The hit deals 8 damage. Here is what you can do next. The agent discovers Acts and answers the runtime's questions through tools; the particular choices and outcomes depend on the battle state. See MCP usage for the tool-level flow. For a browser view, run the character creation UI and battle visualizer. npm packages The SDK and stdio MCP distribution targets are @dearlordylord/dnd-sdk and @dearlordylord/dnd-mcp. See distribution and release instructions for package builds, verification, publication, and registry-status checks; release notes identify unreleased changes.