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Coding-Solo/godot-mcp

Coding-Solo/godot-mcp

๐Ÿ“‡ ๐Ÿ  - Interact with the Godot game engine: edit, run and debug projects and manage scenes
View on GitHub โ†—Direct link ยท no redirect page
Config template (adjust for your client)
claude mcp add godot-mcp -- npx -y godot-mcp
A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
6,116 โ˜… ยท Coding-Solo/godot-mcp ยท read from the repository page ยท (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list ยท type: MCP server
Harvest history
first seen 2026-10-09 ยท last seen 2026-10-16 ยท seen 32ร— ยท listed by 10 sources
Score
score 1,003 ยท 6,116 โ˜… ยท 10 sources ยท mcp
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: MCP ๆœๅŠก. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository Coding-Solo/godot-mcp๏ผ›first catalogued 2026-10-09๏ผ›last seen 2026-10-16ใ€‚There is no official certification or quality rating here โ€” we record sources and dates only.
Third-party quality signals

Godot MCP

ไปฅไธ‹ๆ‘˜ๅฝ•่‡ช่ฏฅไป“ๅบ“็š„ README๏ผˆ็‰‡ๆฎต๏ผ‰ ยท ๅœจ GitHub ่ฏปๅฎŒๆ•ด README โ†’

A Model Context Protocol (MCP) server for interacting with the Godot game engine.
Introduction
Godot MCP enables AI agents to launch the Godot editor, run projects, capture debug output, and control project execution. This direct feedback loop helps agents understand what works and what doesn't in real Godot projects, leading to better code generation and debugging assistance.
Features
- **Launch Godot Editor**: Open the Godot editor for a specific project
- **Run Godot Projects**: Execute Godot projects in debug mode
- **Capture Debug Output**: Retrieve console output and error messages
- **Control Execution**: Start and stop Godot projects programmatically
- **Get Godot Version**: Retrieve the installed Godot version
- **List Godot Projects**: Find Godot projects in a specified directory
- **Project Analysis**: Get detailed information about project structure
- **Scene Management**:
- Create new scenes with specified root node types
- Add nodes to existing scenes with customizable properties
- Load sprites and textures into Sprite2D nodes
- Export 3D scenes as MeshLibrary resources for GridMap
- Save scenes with options for creating variants
- **UID Management** (for Godot 4.4+):
- Get UID for specific files
- Update UID references by resaving resources
Requirements
- Godot Engine installed on your system
- Node.js (>=18.0.0) and npm
- An AI agent that supports MCP
Quick Start
Claude Code
That's it. Restart Claude Code and your Godot MCP tools are available.
With environment variables:
Cline
Add to your Cline MCP settings file (~/Library/Application Support/Code/User/globalStorage/saoudrizwan.claude-dev/settings/cline_mcp_settings.json):
Cursor
**Using the Cursor UI:**
1. Go to **Cursor Settings** > **Features** > **MCP**
2. Click on the **+ Add New MCP Server** button
3. Fill out the form:
- Name: godot
- Type: command
- Command: npx @coding-solo/godot-mcp
4. Click "Add"
5. You may need to press the refresh button in the top right corner of the MCP server card to populate the tool list
**Using Project-Specific Configuration:**
Create a file at .cursor/mcp.json in your project directory:
Other MCP Clients
For any MCP-compatible client, use this configuration:
Environment Variables
| Variable | Description |
|----------|-------------|
| GODOT_PATH | Path to the Godot executable (overrides automatic detection) |
| DEBUG | Set to "true" to enable detailed server-side debug logging |
Building from Source
Then point your MCP client to build/index.js instead of using npx.
Architecture
The Godot MCP server uses a bundled GDScript approach for complex operations:
1. **Direct Commands**: Simple operations like launching the editor or getting project info use Godot's built-in CLI commands directly.
2. **Bundled Operations Script**: Complex operations like creating scenes or adding nodes use a single, comprehensive GDScript file (godot_operations.gd) that handles all operations.
Source
awesome ยท https://github.com/Coding-Solo/godot-mcp
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