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Bookee2/SkillZ

A growing collection of Claude Code skills — starting with the four-part kb loop: spec, build, review, merge

Before you install: no copy-paste command · license MIT · link reachable

First step: nothing runnable here yet - start from the repository: https://github.com/Bookee2/SkillZ

View on GitHub ↗Link checked 2026-11-12 · HTTP 200 · opens the vendor's own site
Star count
0 ★ · Bookee2/SkillZ · read from the GitHub search API · (checked 2026-11-13 20:00:50)
Source
read directly from its GitHub page · type: open-source project
Harvest history
first seen 2026-10-27 · last seen 2026-11-14 · seen 20× · listed by 1 sources
Score
score 103 · 1 sources · repo
FAQ (answers come from our records)
Who is it for?
We filed it under these tags: 开源项目. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository Bookee2/SkillZ;first catalogued 2026-10-27;last seen 2026-11-14。There is no official certification or quality rating here — we record sources and dates only.

# SkillZ

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

A growing collection of Claude Code skills, and
the workflow they add up to.
/tg-render turns one or more TrailGoat catalogue course names into locally
rendered 3D flyovers, with a resumable sequential batch runner that checks each
encode against the reference bitrate budget. It works in Claude Code
(./install.sh) and in Codex (./install-codex.sh, then $tg-render). It
sets up a fresh machine itself: it finds or clones the TrailGoat checkout,
the encoder venv and Blender, and refuses to run on a stale flythrough engine.
Its output stays local; it does not publish videos to TrailGoat. Source:
skills/tg-render.
/kb-motion is a motion-graphics studio for any product. Type
/kb-motion for and it researches the
product (design tokens, real data, the live site) and current best practice,
interviews you, confirms a plan, then builds a page of live HTML examples. It
carries a catalog of everything built so far (particle fields that morph into
words, profiles and maps; GPU and WebGPU particle sims; data-driven hero
readouts; scroll stories; contours from terrain tiles; ridgelines and sand
signatures; view transitions; GSAP; state-machine mascots), the lessons behind
them, vetted sources, and the working code in
skills/kb-motion/assets. Install just this
one with ./install.sh kb-motion.
/kb-secbrain feeds the second brain (the claude-obsidian vault at
~/Documents/SecondBrain). One pass collects the week's research and
development learning (Claude Code sessions, memory updates, merged PRs and
review verdicts, commits and research docs across ~/Desktop/Projects, and
Linear if it's connected) into a dated note in the vault inbox. It then
ingests un-ingested inbox material into the wiki through claude-obsidian's
reviewed transactions, in a bounded tranche per run, and skips anything
already ingested by hash. It's built to run unattended from a weekly
scheduled task in the Claude desktop app. Install just this one with
./install.sh kb-secbrain.
/kb-ytvideo makes motion graphics for YouTube videos and for Shorts, Reels
and TikTok: word-timed B-roll cutaways and panels over OBS screen takes or
talking-head footage, 9:16 reframes, word-by-word social captions, and
standalone intros, chapter cards, lower thirds and end cards, rendered
frame-accurately with motion blur in a brand (TrailGoat Tokyo Night by
default). Run scripts/setup.sh once per machine (it lives in the skill).
Built on motion-broll by Bart (MIT, LICENSE-upstream). Install just this one
with ./install.sh kb-ytvideo.
/tg-ingest runs one crawl-and-ingest pass for the TrailGoat race catalog:
the UltraSignup sweep (once a day), the GPX hunt, import, enrichment and audit,
then a digest. It writes to the production database and runs from the
TrailGoat checkout (it changes there when started elsewhere). Use it with
/loop 3h /tg-ingest. Install just this one with ./install.sh tg-ingest.
/kb-unreal is an Unreal Engine motion studio built on everything already
proven on Kris's Mac. Type /kb-unreal [for ] and
it loads a capability map of every Unreal, Blender and video production so far
(the block swarm, the 150k-particle engine, the Motion Design stage, the
Cassini space set, the Electric Dreams canyon run, Cesium flyovers, scripted
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Source
github · https://github.com/Bookee2/SkillZ
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