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Blender-Bridge/blender-bridge

Connect AI to Blender with a Windows Desktop app, MCP tools and a browser extension

Before you install: no copy-paste command · license NOASSERTION · link reachable

First step: nothing runnable here yet - start from the repository: https://github.com/Blender-Bridge/blender-bridge

no SECURITY.md
View on GitHub ↗Link checked 2026-11-12 · HTTP 200 · opens the vendor's own site
Star count
0 ★ · Blender-Bridge/blender-bridge · read from the GitHub search API · (checked 2026-11-13 20:00:50)
Source
read directly from its GitHub page · type: open-source project
Harvest history
first seen 2026-10-22 · last seen 2026-11-14 · seen 27× · listed by 1 sources
Score
score 103 · 1 sources · repo
FAQ (answers come from our records)
Who is it for?
We filed it under these tags: 开源项目. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository Blender-Bridge/blender-bridge;first catalogued 2026-10-22;last seen 2026-11-14。There is no official certification or quality rating here — we record sources and dates only.

# Blender Bridge

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

Connect AI chats and coding agents to a real, editable Blender scene.
Model, build node systems, light, animate, render and export through Blender's Python API. Inspect the scene and viewport, refine the work in conversation, and keep the objects, materials and animation in a regular Blender project.
Website · Documentation · Download for Windows · Chrome Web Store · Releases
Windows 10/11 x64 · Blender 4.2+ · Your own AI account or local model
Blender Bridge combines a Windows Desktop app, an extension inside Blender, MCP tools and a browser extension. It supplies the connection, tools and execution environment. Your chosen AI plans the task and writes Blender Python; Blender performs the work on the receiving computer. You can start with an existing project, create a new scene, or work in an explicitly shared Blender computer through your own AI.
This is the product's documentation and release repository. It hosts Windows downloads and product documentation. For installation, use BlenderBridgeInstaller.exe from Releases; cloning this repository does not install Blender Bridge. A seven-day trial is available without a card; continued access uses a Blender Bridge subscription. AI access is separate.
Capabilities · Connections · Architecture · MCP interface · Files and rendering · History · Setup · Compatibility · Troubleshooting
## What you can do in Blender
The AI works with Blender data and operations in the actual scene. Objects, collections, meshes, node graphs, cameras and keyframes remain available for further work in Blender. You can continue by hand and return to AI-assisted editing in the same project.
| Area | Work you can request | What remains editable |
| Modeling and scene layout | Build props, products, interiors and level blockouts; use meshes, curves, text, modifiers, booleans and subdivision; adjust dimensions, transforms and collections. | Blender objects, geometry, modifiers and scene structure. |
| Geometry Nodes | Build procedural fences, buildings, scattering, arrays or node-based effects; expose the controls that matter, such as spacing, density or floor count. | The node graph and parameters on the modifier. |
| Materials, textures and UVs | Build Principled BSDF and shader graphs, procedural materials, UV layouts and texture baking. Search free asset libraries when useful. | Material nodes, UVs and the associated texture files. |
| Lighting and cameras | Set studio or natural lighting, HDRIs, camera position, focal length, depth of field, framing and color settings. | Lights, worlds, cameras and render settings. |
| Animation, rigging and simulation | Create keyframes, curves, camera moves, armatures, constraints and drivers; configure rigid bodies, cloth, fluids and other Blender simulations. | Animation data, rigs and simulation settings; baked caches are separate files. |
| Rendering and compositing | Produce preview or final images, transparent backgrounds, animation and video; use Cycles, EEVEE, Workbench and compositing nodes. Run long renders in a separate Blender process. | The scene, render setup and requested output files. |
| Photo-reference work | Put a PNG/JPEG reference behind the scene camera; build the scene with the AI, render it and compare reference and render side by side. | The camera reference and the modeled scene; modeling is performed by your AI. |
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Source
github · https://github.com/Blender-Bridge/blender-bridge
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