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Aureliolo/gdharness

Aureliolo/gdharness

A harness for driving a Godot 4 project from an agent: editor addons, a runtime bridge into the running game, an MCP server in front of them, and a CLI that installs and diagnoses the Godot side.
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Star count
25 ★ · Aureliolo/gdharness · read from the repository page · (checked 2026-10-16 20:00:20)
Source
read directly from its GitHub page · type: open-source project
Harvest history
first seen 2026-10-10 · last seen 2026-10-10 · seen 1× · listed by 1 sources
Score
score 103 · 25 ★ · 1 sources · repo
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: 开源项目. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository Aureliolo/gdharness;first catalogued 2026-10-10;last seen 2026-10-10。There is no official certification or quality rating here — we record sources and dates only.
Third-party quality signals

gdharness

以下摘录自该仓库的 README(片段) · 在 GitHub 读完整 README →

**An agent cannot see a running game.** It reads your scripts and guesses at the rest: whether the
button is on screen, whether the panel updated, whether that error mattered.
gdharness makes the engine answerable instead. What the screen says, where a control is, what a
property reads right now, what the console printed, what broke and on which line.
Install
Hand this to your agent:
Or do it yourself, and pick your harness:
aureliolo.github.io/gdharness.
The loop it exists for
The open editor plays the game, so its debugger holds it, which is what lets you set a breakpoint
and read the variables in scope when it stops.
Every answer is read back out of the engine after the fact, never echoed from the request. A tool
that cannot answer says which state it is in and what would change it, rather than answering
emptily, so a call that succeeded is a call that was understood.
At a glance
| | |
| --------- | ------------------------------------------------------------------------------------ |
| Needs | Godot 4.7 or newer, Node 22 or newer. Runs under Bun 1.4 too. |
| Surface | 30 tools named domain_verb, 4 godot:// resources and 3 prompts |
| Reaches | The editor that is open, a game it is playing, and the project on disk |
| Harnesses | 35, written inside the project wherever the harness has a project config |
| Skill | Written to .agents/skills, which every major harness reads |
| Install | npm, or a Sigstore-signed archive with an SBOM, SLSA Build Level 3 |
| Proven | Every tool driven against Godot 4.7.2 in CI, on Windows, Linux and macOS |
| Status | 1.0: every release is a patch. What a bump means |
Older 4.x is likely to work and is not tested.
Documentation
aureliolo.github.io/gdharness: installing it, how the
parts connect, and every tool, op and argument.
SECURITY.md is how to report something.
CONTRIBUTING.md is what a change has to clear.
Project
Fork of GoPeak v2.3.9, September 2026, MIT: the
Source
github · https://github.com/Aureliolo/gdharness
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