A pasteable skeleton generated from the repository name. Check the project README for the exact package and arguments.
Star count
5 ★ · antics-gg/antics-mcp · read from the repository page · (checked 2026-10-16 20:00:20)
Source
collected from the punkpeye/awesome-mcp-servers list · type: MCP server
Harvest history
first seen 2026-10-09 · last seen 2026-10-16 · seen 32× · listed by 7 sources
Score
score 703 · 5 ★ · 7 sources · mcp
FAQ (answers come from our records)
How do I install it?
We did not find an install command for this repository (our install coverage is only about 4%). Check its README or releases page.
Who is it for?
We filed it under these tags: MCP 服务. The tags come from the entry itself, not a taxonomy we imposed.
Who maintains it?
repository antics-gg/antics-mcp;first catalogued 2026-10-09;last seen 2026-10-16。There is no official certification or quality rating here — we record sources and dates only.
**Multiplayer for your game, in one prompt.** An MCP server that lets an AI agent generate a web game and deploy it to a **playable multiplayer URL** — rooms, live state sync, and leaderboards — inside a single conversation. AI can write a whole game — a single HTML file or a multi-file project — but it can't stand up a server, so everything it builds is single-player. antics-mcp is the missing piece: your agent writes the game, calls one tool, and hands you back a link your friends can open. No backend, no player accounts. → antics.gg · full API in one file: antics.gg/llms.txt Install **Claude Code:** **Claude Desktop / Cursor / any MCP client** — add to your MCP config (claude_desktop_config.json, Cursor's mcp.json, etc.): Then just ask: *“Make a 2-player game and deploy it.”* The agent writes it, calls deploy_game, and returns a playable URL — no copy-paste, no site visit, no login. Tools | Tool | What it does | Login? | |------|--------------|--------| | **deploy_game** | Deploy a game (html for a single file, or files for a multi-file project) → returns a playable multiplayer URL. Keyless (ephemeral room) unless given a projectId. | No | | **create_project** | Create a project; returns its id, publishable key (pk_), and secret key (sk_, shown once). | Yes | | **get_leaderboard** | Read a project's leaderboard (top scores). | Yes | | **list_projects** | List your projects. | Yes | | **set_share_preview** | Brand how a project's room links unfurl on social — title, description, and image. | Yes | deploy_game works **without any login** — it returns an ephemeral, keyless URL you can share immediately (rooms hold 8 players and last 24h). To persist links + leaderboards and raise the limits, sign in once with npx antics-cli login (GitHub), then the owner-scoped tools unlock and deploy_game can target a project. How the multiplayer works Your agent doesn't need to know any of this up front — antics.gg/llms.txt is the complete API in one file, written so an LLM can integrate it one-shot. In brief: a game calls joinRoom({}), shared room state is host-authoritative with per-player slices, writes